as the name suggests, this will be my sketch thread. I'm hoping to update this thing fairly regularly so keep an eye out for new and hopefully improving art stuffs! Enjoy.
Like mentioned, studying/observation and practice is the key to improvement (I'll read "AAA" as "high quality"). Also asking for help if you're stuck, so good on you. I think the rough aesthetic is already there, but many elements look like guesswork or a bit random. One thing that stands out immediately is the wobbly…
Ok thanks for the links Eric. I saw this link https://gamesartist.co.uk/dest-build-kit-roman-ageev/ Did he make the broken wall in ZBrush, then retopologize it in Maya to create one big mesh and then applied his tile texture?