This should go in the Allegorithmic section instead of Technical Talk. You'll get better feedback there, direct from their support techs. I'll move it for you.
If you dig making materials in UE, look into Substance Designer. Allegorithmics's YouTube channel and Daniel Thiger's foundation tutorials are great places to start
It looks a lot like Bitmap2Material from Allegorithmic feature and quality wise, but with less options to customize the outputs even thought the low-poly AO is a nice addition.
Back then, I had my doubts when they said they wanted to replace Photoshop, but that totally changed when they introduced Painter. Indeed, well done Allegorithmic!
If you have Substance Painter questions, I suggest making a thread in the Allegorithmic section. They're pretty good about answering Qs in there. Good luck!
Hey guys, submission are still available ! Take your chance to get cool prizes, remember that we are sponsorized by Houdini (SideFX), NVIDIA and Substance by Allegorithmic ;)
Found some time during this week lunch times to finish my entry for the Allegorithmic contest. Meet Commander Mat17...yes i'm in kind of space mood these days :)
is it a good idea to just master the Allegorithmic pack, or are there other tools that a studio might want me to know. I want to work in the game industry as an environment artist.