The ear is a little too far back and you may be slighting the fore & aft dimensions of the cranium as well. These might help. But other than that, the likeness looks a bit like Christopher Reeve. Scott Scott
Windows version was a perspective room you walked forward and aft in with different windows on the wall. Seems more gimicky than anything else. The key is is to work smarter.
wow yeah I just watched that promo trailer again and it does look like theres quite a bit of faffing about in menus. Still nice to see people trying new things in maya etc.
look more inspired (copied) from the work of Faf than from the original scene from the game. Would have been better to put your twist in it. reference : http://fafart.blogspot.ca/p/brawl_10.html
Thanks all. I did the low poly and have been baking the normal and displacement maps which required some faffing (technical term). Here's where he is with the DX11 shader in the maya viewport with tessellation.
lscm and abf are in roadkill UV that i linked, which integrates with Maya, they are unwrap styles that are based on modos and blenders unwrap code, that is very similar to headus for organic stuff.
Giving my the amount of polys you have in the boots anf gloves, is say add some loops in the face esp the eyelids looks like this would be fun painting :)
Wonder if they will attack Pakistan now... They we're giving Pakistan $3.2billion a year so they could be BFF, but apparently their president at the time wasn't faithful. BUT, SUPR SRS. NO PHOTOS? GTFO.