Bump, I just added some pictures of newer work, the other ones weren't all that good so I made a couple of things today and completely changed out the link, now it's http://imageshack.us/g/846/blender2011081621572206.png/
I didn't know about the check ignore option, but I've successfully moved between different versions of maya by saving as .ma, opening in notepad and changing the 'requires' field at the top (I think thats the name of it... just change '8.5' to '7').
Ok, sorry for double post. I add more plane's, and it's look like that: And now, I'll make textures from beggining. Especially those branches. It's 855 triangles.
That was awesome, if I ever make another movie, it will have that dude in it. Probably as some kind of monster, or pole dancer. @ MattQ86 - I am sure IGN gave it 8.5...
Give this a look at how to get started.. It takes a character skinned to a biped in max and exports it with some animations [ame] http://www.youtube.com/watch?v=84E-cjs_J2s[/ame]
Actually, they changed it because some tin-foil hatters had read their previous TOS and started a shitstorm, their TOS was always there to protect THEM against any potential lawsuits and such. !!super fun link ---> http://blog.dropbox.com/?p=846 <--- super fun link!!
Kodde: Cool!! But try an example, thats normal mapped, all one object and has parts with and without opacity, as THAT is the main culprit thats breaking things. The example you have there works perfectly even now in maya 8.5, with the standard blinn shader.
[ QUOTE ] I can't make a reference copy of my model in maya and add a turbo smooth modifier on the top of the stack to see how it will look when it's smoothed to generate the normals and ao maps. [/ QUOTE ] Polygons: Proxy > Subdiv Proxy (Maya 8.5)