I see it as colors are for in-game. Look at Killzone2/Halo3/Motorstorm pre-rendered trailors and then look at their in game counter parts. Seems like all the pre-rendered stuff has 75% less saturation.
This is fantastic! Generally with handpainted props, you'll want to put the self illumination to around 50-75%. Also (personal preference) to get the image sharper looking, use Catmul-Rom, with no texture filtering in the render.
If you must label your work (it's not a bad idea in itself), please put it in the corner and shrink it by 75%. This can't be stressed enough - you could probably save this level if you just improve the lighting.
there's another trait in arcane which gives you a speed boost while using a dagger. you can get like, 75% speed boost as an elementalist, all passive. and then there's the ability boost too lol.
tweak your monitors gamma and colour correction. and when you save an image in photoshop for web try using "save for web" then jpg on 75% or more thats about all I can think of
Hi I found some script (Maxscript) for 3ds Max. "Single Skin Copy and Paste" The script copy and paste vertex weight between models. It works good but with only one select vertex. I would like to it to work with more vertex than only one. I mean if I'll secect 5, 12, 20 or more vertex. I'm not scripter so maybe can someone…
Made about 75% of the midpoly/blockout excluding suppressor and sight. Everything is on booleans so I disabled smoothing temporarily. I think I will finish the full modeling process in the next 2-3 days.
21ux at home gets slightly warm, 22hd at work feels cool as a cucumber - I keep the thermostat at around 74-75 at home and the office is always fairly cool so I don't know if that's a factor
@jackblade: I'm not going to leave Mechatronics, I'm 75% finished with it... but I was saying that after I get the Bachelor in Mechatronics, I want to have a master in 3D Game Production. @eld: thanks again man.