@Sage - Thank you :) Based on some feedback of the initial wall meshes that I had blocked out at 300 x 300 (and alternative pieces at 300 x 600, 300 x 150, etc.) I've adjusted the walls now to tile around a 400 x 400 measurement to make it easier to work with the textures and trim sheets. I re-imported the some of the…
Polycount is one of the most hardcore CG modeling / rendering resources online. Because of that I'm really I'm hoping someone can advise on something I've been struggling with for months. My end goal is a game ready composite asset in Unreal, made up of around 100 medium models (a dinosaur skeleton from scan data) I have…
Mmhm! I'm trying to hit around 300 to 350 - I brought in some generic fist weapons and those were around 250, with the two handed weapons being between 300 to 400.
I created 100 post process shaders in Unreal Engine and wanted to share my work. Individual videos for shaders can be found here: https://elias-wick.com/portfolio/shaders/post-process/page-1
You can be like me and use a Mac but depending on your mileage, that ranged between 500 to 2500 bucks. Otherwise, you can use Spybot and Ad-Aware to clean up the spyware and Firefox to prevent most kinds of spyware that is browser-integrated. It works well on all my other PC's at home as well as for the users that…
JGG is only willing to pay $500 USD for 200+ uniquely styled animations and the APEX support on 2 characters. He is claiming that a professional animator has agreed to do the work. Curious if there are any skilled professionals here who would do this kind and amount of work for that price point because I want to hire them…
This is a fantastic start Ben. If you can get a gradient mask of your major forms where each major form is a different gray value, you can use that as a directional warp with a very high value, like 200-500 and warp your small cracks. This will cause them to appear uniquely on the large forms if that is something you wish…