The Art of Composition in a selection of 140 Iconic Shots. Great stuff for any cinematic artists out there, enjoy. http://www.iamag.co/features/the-art-of-composition-140-iconic-shots/
Asterix in low poly (first post ever here because the number of tris is >500 ^____^) tris: 1128 tex: 256*256 + 128*128 @ThatDon and Bryan Cavett : in love of your street fighters busts!
THQ Lays Off 118 Employees Developers Come Together to Help Find Employment http://www.ripten.com/2012/03/30/thq-lays-off-118-employees-developers-come-together-to-help-find-employment/
No way you should never use anything bigger than a 128, because people who cant put a lot of detail into a 128 clearly dont have any tallent whatsoever.
Discoloration is fine, but your average color should be close to that normal map 128 128 255. Should look more like this for a boxy asset, http://3.bp.blogspot.com/-2Z35mw4QhXA/URpHAR-I7cI/AAAAAAAAAJE/1cQi1ApRU9w/s400/Normal_Map_bump.jpg
Push it lower until you are unhappy with the results :) 128 x 128 is a little high for a staircase unless there is a nice shadow cut running over the object ... but then again if you are just going to a beauty shot it is probably ok. Nice work!
Ok so . I went ahead and rolled it back to 1.7. I didnt download 1.8. and its working. I'm not completely sure thats the issue, but i'm going to attempt to ugprade to 1.8, and try now.
I tried to break it up on the side. It's a little 128*128 piece of broken wall texture. Doesn't really show i guess. But a vine i'ts a good idea, had some thoughts about it before..
So programing and illnes has been eating up my time, which means that I've had little time to do much art. But heres a low poly face texturing practice inspired by weisheng. tris = 22 pixels = 128*128