PBR Demon Dungeon - Asset Modulars Here are some modular assets of PBR Demon Dungeon package! just put some modular assets together to have many variations 📷 <3 See more hires at: https://www.artstation.com/artwork/N5kzKq
With tiling textures, you still keep your shell within the 0 to 1 space because the texture tiles. There's no need to go outside, it'll just be the same texture. Tiling just means repeating in a direction. Tiling textures repeat in U and V directions. Trim textures usually repeat in one direction, either U or V or Harry…
Thanks guys :) @orangesky The walls are all unique. I kinda wanted creative freedom to push and pull each house to a unique shape when I first started. TBH it kinda killed me though. I made all the planks of wood on the buildings unique as well, as I wanted them to mold to the buildings, but looking back, I would have…
I realized I went radio silent on this thread for a while, got busy with other stuff. I want to update that I finished this project a while back, and I was able to achieve most of my objectives. Eventually I created the completely modular character asset with this project, with whole inner body mesh with a set of outfit. I…
Your current PSU is not modular, I would advice trying to get a modular PSU. I myself own a Corsair HX850. Getting a modular one will cost more but only having the cables you need in the chassi makes the life of your computer a lot easier and yours.
Update: I’ve made curve ceilings (and added pipes) and adjusted lighting. I have prepared the wall for a tiling texture and the supports for trim sheets. I used a texted density of 10.80 with 4k resolution. The pieces are modular, I had a thought of doing this in PCG but for the scale I’m going for it’s not worth it atm. I…
To be clear, I'd like to avoid this turning into A takes more skill than B, or B is more important than A. If you'd like to brow beat, you have the option of starting another thread. I'd like to stay on the subject of 'environments are more interesting than you might have considered'. To contrast Fate's approach to…
love the images. Had a question about the buildings. I see that you have modular pieces. Did you create basic shapes for the buildings and then use modular pieces on top of that, for example there is the triangle rooftop. Just curious how much of the modular pieces make up the buildings and how much of the buildings are…
Is there any chance of possibly seeing the modular components for the walls and how you made them? I am trying to get my head around modular pieces when modelling. I tend to struggle with how to breakdown things if that makes sense, like I don't know how 'modular' to go haha.
I think modularity is a bigger category than a lego sort of set up Modularity includes tileable textures on different geometry, assets used multiple times in a scene just placed differently, grid systems, assets that combine in various ways to make different assets As far as I understand it modularity aims to make creating…