Hi everyone! I currently have a team (2 programmers including me, and 1 audio member) that is working on creating a clone of Overcooked to bolster our portfolios. We followed CodeMonkey's tutorials and pretty much have the code and audio done, but we would love to have a 3D artist on board that could reskin the graphics or…
7hny and Bek: I was unfortunately never able to reproduce the issue you reported (trust me, I tried quite a bit); I spent quite a lot of time but was getting nowhere. Well, until yesterday, right after the release. I visited an EA studio and one of the artists was experiencing the same issue -- turns out this is an Adobe…
Hey there Kamih - I just noticed that LNP is able to detect which tool is currently being used in PS, as shown by the status line at the bottom. I also notice that there is an override system going on - for instance, it says "Tool : eraser tool (bypassed)" when using the eraser. Is there a way to somehow tie this tool…
Development Blog: Timeless Epoch Blog #2 – Lore of the Land [Urubis Exilium] One of the most important steps in any project I undertake is establishing the narrative foundation—the world that my art belongs to. For me, the art is never just about aesthetics; it’s about context. Where does this structure belong? Who lives…
Looks like a great beginning! Designer is super powerful, it just takes some time to fully master the various nodes. Here are some tips for each material: 1. The normal map here looks quite intense, when you might want to use a combination of height and normal. Height for the big shapes, then normal to add smaller details.…
Thanks for that Eric, directed me to a very useful code snippet (it renders each face to a buffer and if theres something already rendered it flags it as overlapped). I've known about this method but never had the time or inclination to code it :) test output for my above example 100 by 50 buffer, the uvunwrap modifier…
did you posted that on their boards? its sad indeed that it is so buggy (especially with the symmetry stuff, almost impossible to work with that ). I wish they would work on it again as well and maybe hire some xtra coder to do the bug tracking so that they can focus on core or new stuff. I could do the same video from…
Cool, that's good to hear. Weird how the 3/4 trick fixes the problem. I vaguely recall a coder here talking about how sudden switches of normal direction (the rorshach seam) can cause lighting headaches. He also asked for unique UVs for lighting fx. Sorry about the techy bits. I'm still coming to grips with this mirroring…
Our max exporter at Whatif would do some funky shading when an object had no smoothing groups... not faceted, it was like a single SG but really f'd up. Apparently Max was sending out weird mesh data if there were no SGs at all. Coders said it was all max's fault. ;) I found a pic. No SGs on the left, separate SGs per face…
those jerks at the cable company said they were gonna come fix it today but never came, we havn't had the internet all weekend, hopefully they come tomorrow. how do you all cope when the net goes poof? leave me nice msgs!!!!