List of changes: - Created tilling roof, grass and dirt textures - Unwrapped the ground mesh seamlessly by using multiple UV channels blending them via vertex colour Screenshots: Description of the progress: Ground mesh: Getting seamless results was quite easy with this type of a mesh. I have started by unwrapping its 3rd…
They are probably doing this so they don't have to add backwards compatibility to 360 games in the next console generation. I'm not familiar with the Xbox 360 API architecture, but if they were forward thinking, they may have made the 360 run an interpreter that is written specifically for the console instead of raw…
been using it at work and for several side projects - im also looking at the code side of things and now im building a small casual game called "Greedy Cookie" with unity (i might roll out for flash and mobile). i moved from c# to boo, as i prefer the python like syntax much more (i learned a bit of python a few months…
"When on, enables 3ds Max to use custom driver code to render smoothly shaded objects. Typically this is much faster than using standard Direct3D code, but has an effect only when the driver has hardware-specific custom code. Default=on." Its one of those nice little features they added to help speed up 3dsmax. For me its…
Dream City: Classified – "Survival Code" (Proof of Concept Framework) Hey everyone I'm looking for a PART TIME/ HOBBYIST PROGRAMMER with an interest in the "Afropunk" style and culture. He would need a understanding of Unity C# and marching cubes, or a willingness to learn it. I'm a character artist/ animator dabbling in…
Hello Everyone. I have created a course on Udemy.com, for learning to create your own 2D game art. This course is specifically tailored around using a vector application to create art for your own games, with the non-artist in mind. It will show you the process I use to create fantasy/adventure style game props, starting…
Thanks poopipe for your opinion. Math is not a rub. It's a lack of immediate feedback . For example doing a formula for FX map I constantly have to copy paste into some value processor elsewhere just to see what is really coming through . SD in general is a non stop puzzle generator IMO. For example In Blender geometry…
RIG & ANIMATIONS Hey guys, I'm Alex, node plugger, stuff coder and things mover -------- Nothing here yet ? Soooo sad :( Hurry up Gravity ! We need fresh triangles to rig here :p
I found a really good post and comment on reddit.com/r/gamedev that might help some people think about their time a little differently. Original Post -Full time employees, where do you find the time to work on your projects?- I'm going to pre-face this with: don't say, "I do it at work" or "get a job where you can get away…
The sequencer is beating me up, I can't get it to space out the tracks back to back with a 10 frame buffer. So far all I've managed to pull off is have it adjust all the tracks to the same start frame. Despite my best efforts to reset all the tracks to zero before sequencing when the script is run again, they all keep…