- There is nothing "not correct" about the areas you outlined in red in the Cyberpunk weapons and the other professional model. - Regardless of a model coming from CAD or being manually crafted and/or retopo-ed (or anything inbetween), making game assets involves knowing how geometry shades and bakes, and requires…
Animators seem to be coming around a bit more and it might be helpful to have some rough guidelines that will help people get critiques. YouTube and Vimeo VS Quicktime? Why use quicktime format? You can scrub it back and forth. This is critical when trying to figure out where and what in an animation is breaking down.…
i did this primarily because I'm going to need it at work on monday but it's a neat enough trick that it's worth sharing here generally speaking I don't do a lot with fx-maps. most things can be done better in pixel processors if you apply enough maths but in this instance I will need to take advantage of their inherent…
In my experience from working with AAA-games of different genres. The fun comes and goes really. Core game-mechanics need to be fun from the start. My biggest pet-peeve with First-Person Shooters is that it needs to be fun to shoot people. Lots of FPS-games aren't satisfying enough with just the shooting. Best example of…
Thank you very much, guys. I will check these out and apply them to my project. I'm hoping to post updates in the coming days if you feel like seeing the progression :)
WORLD MACHINE TUTORIAL Anatomy of World Machine Nodes Heres a quick description of how a World Machine node works so that this tutorial can make sense. Basically a node is just a box you plug something into and get something new out of based on the calculations of the node you used. Some nodes have an option for providing…
you're welcome, btw in case you need other "photoshop" blendmodes http://www.pegtop.net/delphi/articles/blendmodes/ found a very good overview on all of them + code formula for each (however use the mathematical formula for reference, not the "code" in those sites) as regular arithmetics in HLSL like * + - / are…
Elements of the gameplay are randomised at the start of the level, meaning the experience will be slightly different for each play through. The key can spawn in one of 10 locations, and the safe code paper can spawn in one of 8 drawers, and the drawer it spawns in will be automatically locked. The code for the safe is also…
hmmm, I didn't try the Argul's tomb code since it says it's not out till later in 2012. When I go back to the Van Der Schmash(that name is awesome btw) it says's it's been claimed but still shows the code. Mace say's it's claimed but say's the code isn't yet available. Maybe I should e-mail them about the Mace...
I'm not sure you can. Bastion might have a separate code that you can gift seperately (as its the "pay more than average" game) but the other 4 will have one code for all of them. Thats how the humble pack has worked in the past. Although i've never used the giftable code option so I might be wrong.