Hi! It looks like some modifiers were carelessly applied to this mesh before, or it was exported from somewhere, so it has some issues at the moment: - your beveled edge is not only marked as Sharp, it's actually ripped - you can see this in Edit Mode if you try to select and move a vertex there. You'd need to select all…
@Alex Javor I really respect your opinion as you are coming from a side that I basically agree, but you oversimplify this. My contract situation is a bit different than the regular teams as I am just insourced for a couple of months (mine is actually worse, but that's a long story and I deliberatly decided to stick to it…
It looks like there might be a bug with the setKeyframe() method. When I run the following code line-by-line from the interactive console: new_grp = mset.groupObjects([mset.findObject('Main Camera')])
new_grp.setKeyframe('linear')
mset.getTimeline().setTime(2)
new_grp.position = [0,10,0]
new_grp.setKeyframe('linear') I get…
So I generated vs project files and ran a build in 2017. This is what I got. Severity Code Description Project File Line Suppression State Error LNK2019 unresolved external symbol "__declspec(dllimport) public: static void __cdecl UHeadMountedDisplayFunctionLibrary::ResetOrientationAndPosition(float,enum…
I have a set of 3 list widgets all with drag and drop capabilities. I am looking to eliminate repeated code and am looking for some help. As you can see in my Dialog class I create 3 Image classes that are drag and drog lists. As of right now each List Widget corresponds to a connect function. self.connect(self.one,…
http://wiki.polycount.com/wiki/Polycount I go there and the links on the left and the background loads but theres no links to 3D modeling and texturing guides and info anymore. Instead in the centre of the page I get the attached wall of text. Sorry but there doesn't seem to be a forum section for this xD <<<<<<<QuickBooks…
Hey guys, i've been struggling over the past couple of hours to create a custom color grading shader that I can inject into my post processing chain as a material effect. For reference, this is what i'm trying to accomplish: http://udn.epicgames.com/Three/ColorGrading.html Now many of you are going to ask me why i dont use…
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Hey folks, I know a fair few of you are knowledgeable when it comes to Maxscript stuff... I've been dabbling with a little bit of it just to make some little macroscripts to bind to hotkeys now and then. Right now I'm doing some highpoly stuff, and I've noticed some annoyances about Max for this - if I'm modelling in…