I'm proud how this turned out (even though i could probably do it better now). I learned alot. * Zbrush (love it, second time use) * Bake with xnormal (turned out good on the first try) * use photoshop to hand paint and photosource, never done either. I hope you like it! Hopefully doing textures, would stop my fear from…
I haven't really been active on the boards enough but i thought i would share a recently finished personal project. I call this character Starr. He started off as a basic photoshop sketch i hadnt really planned on taking into zbrush but i just made the decision last minute.…
Hey Scott, This looks sweet, the only thing I can mention so far is that I get the feeling that the letters aren't attaching to the door.. Other than that, I want to see more :) jramauri: Nice, that reminds me a bit of the Deathspank-style. A couple of things though: I don't understand att all how the shoulderpads are…
@Pumpkin: Sculptris is completely free, so you should give it a try to see if it works for you. It's a great concept to mid poly program. I personally favour it for the early process of coming up with the silhouette, and blocking out the forms as I find it to be quite quick. Drawback is that you need to have a beast of a…
Now thats an interesting topic! ;) I like it. However, if you are going for a realistic downtown area, you need much more buildings to be placed into the empty spaces. Isn't the whole point of building skyscrapers to get more space for offices and stuff when the whole ground is already covered with buldings? But, at the…
jramauri - I like where it's at now. It still has a very strong painterly vibe. The color palette and the golden halo remind me a lot of byzantine art. Cool stuff man. Well fibermesh is slowly becoming less clumsy in my hands, which is gratifying. I've just about finished working out the shape/flow of the hairstyle. It…
@Neox: Love that bear! @Jonas-144: That's a great scene! Only crit I have is that it might use some more colors or something. It looks very monotonous at the moment but perhaps that's intentional? @Nina l.: I like that scene but you should try to place the branches of the tree in a way that it doesn't look like it's a…
To be honest its a really specific test so all of the models are unique and unique textures too - but i'm using 3D coat for the painting and uv mapping, i tried using photoshops 3d painting tools but they came off as somewhat awkward to use (though i should give them a go again, kinda miss my brushes...but i guess 3d coat…
Some hand-painted tom-foolery I did as a nice break right around new years (based on a paper-craft robot I saw online): And here's a turntable: http://vimeo.com/33954854 Also have a few other things in the works; here are some concepts I made for the two main characters in our capstone project at school: And here is the…
This is a good start but I can't help but feel like it's a bit flat. The hard surface areas look great. The gnoll itself feels like you've jumped into the tertiary details of the fur without really blocking out the base forms first. I notice this most in the head since the mouth feels like it goes straight across the…