@ jeebs: Don't know much about characters so I can't be of much help, but she looks so cool. Love the undead/zombie type face features and the curvy, ragged skirt! I read that the environment art test from ArenaNet was canceled, but I figure it's good practice just to get it finished anyway. Here's where I stand with the…
dinosaur-like bi-pedal grasshopper. as tall as two grown men. can be tamed to be ridden. lives in the desert. eats camels, horses and people. // purpose of the exercise was to keep faithful to a real life grasshopper body structure. especially the hind legs and to not cheat by having a forward facing knee. hence why its…
Trying a new approach for lowpoly diffuse only texturing. I'm going to sculpt out a highly detailed model, then retopo it with a sub 2k mesh and then bake out occlusion, cavity, etc, and use those as a base for my texture. Here is what I have so far. I am going to give him a big nasty scar across his face that continues…
The eyes are way huge, and the mouth area and especially the maxilla is looking a bit too flat. You have some nice subtlety going on, especially in the cheekbone area, but watch your plane changes. Make sure to nail that before you go into specific features and details. Still, a pretty good job for your first model. Keep…
WAYWO never lets me down when I need inspiration :D Fnitrox, I like that style. looks like the structure of the face could use some exaggeration though? looks a little flat right now. Same with the texture, it doesn't imply much in the way of form. DJ_Aaron, I love the proportions on that guy! Millenia, beautiful AK! it…
I was looking at some old projects I never completed and decided that I would go trough the whole file and complete all of my unfinished projects. this concept^ -_- (my old work) I started this model and never got pass the initial "blocking" where you just shape the form, so yesterday I sculpted the face of the model and…
good start but the loops on this head needs more work. you have loops where it shouldnt go to(from the eyes to under the nose, mouth loops need more roundness, the bridge on the nose is too compressed/too thin near the symmetry...hint, its wider than that) i suggest to look at proper edge looping techniques on the face,…
Hey Swizz, loving this man! I was just wondering how close are you to being "finished" with the texture. To me it looks like you put a lot of love into the face (a lot of great subtle variations in color) but it seems like the rest of the piece lacks that extra push. The base colors are there, but I'd add some really nice…
Hey guys, lots of great stuff up here :D I've been on this thing for awhile and sadly I don't think it is portfolio worthy. I was trying out a new hair technique and it took me way too long and it, to me, doesn't look that great so I don't think I'll do hair this way again. However I did learn a few things for the next…
kiril0t, love the detail on that :) Neolight, beautiful concept. The 3D matches great, but could use some stronger highlights especially in the foreground building, as well as the strong yellow tint that's present in the concept. zxcman - amazing! loving all the recent character work too! ltd, those faces are so full of…