I'm experimenting with different techniques for making shirt and jacket collars. I used a stack of 4 bend modifiers in this test to see if a procedural approach would be easier to adjust. I usually sculpt it in zbrush, then retopo, which might be a bit faster, but more difficult to keep as clean. Next I might try turning…
I've done some exercise texturing stuff, sculpted one rock out in zbrush from zsphere, then used zbrush 2.5D mode to position, rotate and scale rocks on planar while making sure it will tile then I rendered few maps out including height map using Zgrabber, the rest was painted in photoshop, instead of slapping whole…
I started off sub-d to get some basic forms in there like the indents of the buttons that I touched up in zbrush. Just seemed a lot easier to do that way, even if the mesh itself wasn't very zbrush friendly. Take this cushion for example, I extruded all the faces with "keep faces together" unchecked, then slightly rotated…
@michael milano Wow ! dat hair oO (diffuse only) A thing done this afternoon while explaning some zbrush to a friend, I felt like polishing it and doing a texture ^^
I've been working on this the last few weeks as a portfolio piece to show at SIGGRAPH Asia 2012. reference was a set of free sample images from 3d.sk ZBrush 4R4 dynamesh
Checking the WAYWO everyday. There hasn't been one page I didn't get something for my reference folder! Here is something I doodled last night in Zbrush. :poly122:
weisheng, that looks awesome Rkhansen, very good silhoeuttes here`s another update on my serge birault 3d contest entry trying to manage the zbrush materials and lighting
We're going to France in a few days so I decided to get this out of my system in a weekend doodle project... Modo for base mesh: ZBrush for hardcore RAWR details and such:
Progress on my shotgun. Using Modo/GoZ/ZBrush booleans again because they're fun. Basic polypaint on it for now, just to give a sense of what is what and where things go.
Here's a work in progress of Leonardo. The texture are just base colors and I'm still learning how to render in Zbrush. In the meantime..i'm going to start to retopo this guy and work on his sword.