Giant Sickle (With a spike at the end when a giant hook just won't do!) WIP (Haven't touched the handle or the spike yet) Currently preparing for a Lead Instructor position at iD Tech Camps teaching FPS for UDK, RPG Game Design, and Portal 2/HL2 Toolset. So not a lot of time to work on personal stuff. Anyways, the Sickle:
aajohnny dat scene!!! coming along so nicely!! Here is a texture I've been working on off-and-on for about 2 days. It's part of a much larger scene that I am working on for the SHOWDOWN context over at artbypapercut.com There is a story to the texture, hens the religious symbol. If you'd like to check out the thread over…
RaynoX Nice work ,but there are some small accuracy issues 1. those Iron Sights looks so small 2. flash hider isn't quite right 3. i see you missing small parts like charging handle ,but i guess you will model them later For best ref pics look here http://www.pixagogo.com/1792204240
Keep up the good work people! Here's the new gameplay video of Defenders of the Last Colony, the game made by polycounters and tested by some of them (you can still be a part of the beta at knittedpixels.wordpress.com) [ame="http://www.youtube.com/watch?v=meqWCuUWqJU&hd=1"]Defenders - Open Beta Gameplay #2 - YouTube[/ame]…
Some really nice things in here already! suburbbum - choco - Spacey and many more yum yum! great stuff :D This was my entry for the torchlight 2 armor contest, trying to get better at rendering and concepting in general :D itching to get back into 3D now! Big thanks to Razorb for being a lovely teacher! oh and happy new…
That's exciting. A 2-3 planes instead of a cylinder. Paint the texture than throw in an alpha map to hide the areas you dont want. You could also easily animate the textue on the plane for 'liquid motion. Kind of like looking at a theater screen. Pretty low poly stuff, personally I like what you have come up with though.
This character has been done as a university brief , I am a MA Student at the University of Hertfordshire, UK. The character has 18k triangles as a 1st LOD spread across 2 maps of 2k size each so 2xDiffuse, Normal and Specular. I will make a sketchbook thread for him once I get the turntable animation ready where I will…
I like the overall character design, but there are two really big faults that come to mind - I hope you don't mind some rough paintover. 1. the proportions are off (small legs, shoulder too wide, hands/head too big, forehead too narrow) 2. blood on cloth will be dried, not as specular/reflective as you made it. (I like the…
Liking the style Caldria :) edit: damn Fred, that's epic. Here's an update on my UDK piece i've renamed the ARK. I think it's almost finished. Probably only going to add some more small things to the corridor and maybe a console unit at the green hologram now with some buttons. and my WIP thread as usual:…
Decided to try and spend some time this summer attempting to suck less. So I use a base head that I made a few moths back, give myself a 2 hour time limit and try to sculpt a head every day, might not due weekends though... Edit didnt want to bump unnecessarily so I'll just put todays here, Thurs: Mon: Tues: Wens: