Hi IStonia I suspect I may have come to the polygon limit of VoidWorld with my current truck model. At the moment the model has about 580,000 polys and whenever I try to add more detail I get a message "Fatal Error has occurred" and the application needs to be closed. I also can't save the model as an .obj file. My current…
Polyhertz: From the fps you got, there must be something not working well some where. I made a special version for debugging purporse http://www.digitalfossils.com/Download/VoidWorld-Aug-26.rar Please do these steps 1. Check menu Debug > Empty Run. The programe will only paint a blue background. Record the fps from the…
Polyhertz: Thanks for the UI mockup effort. For the viewport performance, the programe performs the navigation according to the cursor movement reported by the operating system so if the operating system reports it in a slow pace, that could cause the result you encountered. But i think that's unlikely the case. Can you…
new update. http://www.digitalfossils.com/Download/VoidWorld-Jan-03-12.rar Summary of changes: * In Scene Explorer, double click object name for renaming. * For slice tools, to slice vertically/horizontally, press down Shift key. If there is any hotkey confliction that makes it impossible to use Shift key, there are two…
new update. http://www.digitalfossils.com/Download/VoidWorld-nov-3-11.rar Summary of changes: * Two new features for primitive creating. While the tool is opened, Ctrl + LMB to create the object and remain the tool opened, Ctrl + MMB to create the object and close the tool. Thanks! giakaama: Thanks for the naming…
new update. http://www.digitalfossils.com/Download/VoidWorld-may-2-11.rar Summary of changes: * One bug related to the NumberPad 1 key is fixed. * Shift + NumPad Keys works now. * A new option "Activate NMB action on activated" is added for streamline tools. Example of use 1. Edit > Customize StreamLine Tools. 2. Select…
I have had an idea kicking around for a while now; It concerns aligning a pivot to existing geometry/grid/coordinates in the most visual way possible. In Voidworld we have the ability to place the Position in exact locations (Snap to Grid Points, Grid Line, Vertex etc.. I have found myself wanting the ability to be able to…
Hey storm3, good to hear you back. I hope the pain doesn't amuse you much. Sounds like you know alot more than I do. As what I know, apps can't decide when to fire the garbage collector, it is controlled by the dot net system. Also in my multi threading codes, no new objects are created since new object creation is not…
new update http://www.digitalfossils.com/Download/VoidWorld-jan-14-11.rar Summary of changes: * Two selection tools are added Selections > Save Current Subobject Selection, Selections > Paste Saved Subobject Selection. Not planing to seperate the selection undo/redo from operation undo/redo as it makes things complicated.…
pixelherder: I kow the performance is not that good. I use c# to write the program and c# is only a fraction of c++ in terms of speed. What I can do is to use the advantage of multi-cores. But I need to know where is the bottle neck. As my computer only has two logical processors, that makes it difficult. Can you do me a…