Hello ! I suppose the naming aspect also came up on my end because of other lattice-related addons I already use, which are already populating search with other "lattice stuff " making SimpleLattice hard to guess/find : That said this is trivial to rename on my end, so obviously not the most critical thing to adress :) And…
metalliandy: I really think you don't get it, though. Unless we're all misunderstanding you, ofcourse. When you break edges, you need to break the uv's along those edges as well, and move them apart a few pixels. This is documented well on the Polycount wiki, which is in my signature. I wouldn't bake something hard-edged…
There was talk last year of changing the widget much like what you are showing, I think one of the devs even had a working prototype but I have no idea what became of that. However, the reason it probably wasnt pushed that hard is due to how blender gets around that by using the grab key + either the x, y or z hotkeys to…
One of the things that bothers me the most in blender compared to max is sharp edges smoothing. It should be quite simple in python to do, but Idk if anyone could have created an addon for it, and probably some of you here might have found the solution. Hard edges are sharp depending if they're set as sharp explicitly, but…
Hi, I need a suggestion for addons for Boolean and for Remesh or quick Retopo for hard surface models (blender 2.8). Not for sci-fi modelling or modelling for games, but mainly for automotive modelling -> quick visualisation and to see some design elements eg - various versions of holes/slats on a fender, gills, some…
I'm creating game assets for both personal and professional work, and I don't need THAT much non-destructivity in my workflow, even with some iterating. Looks a bit excessive to have those kind of features from a workflow point of vew to me. I just work smart, keeping earlier versions of the model saved hidden in a…
@Justo I genuinely love your enthusiasm! Good to see people embracing Blender. About the wireframe thing, could this be what you're looking for? (Apologies for the random mesh lol) As for beveling you have a few different options in the bevel modifier: If you select "Angle", then out of the box it's set to 30 degrees which…
Haven't done any real work in Blender yet, but my initial impressions is that I wish the move/scale (and other related tools) would contraint initial movement to one axis by default based on mouse position and screenspace movement, rather than spaghetti around everywhere. The XYZ contraint keys could still be there, but I…
Thanks mate, glad the vids are useful. The thing with hard-surface is that I'll use whatever tools I need to get the bake results I want and as quickly as possible. Bevel shader baking certainly isn't the 'end of high poly modeling'. I'll only use it where it makes sense. I'll also use chamfer/sub-div, or straight…
@FourtyNights thanks for the detailed description mate. This is my main frustration and is from the post of mine above: The reason I suppose this was frustrating me is that I was testing out the 'Bake Bevel' feature of TexTools and no matter how I set it up there were NM errors. If Blender natively uses MikkT then it…