so, i didnt want to create a new thread for this iam having a major issue with blender (tungerz 2.68.2, it does exist in other builds too..) at work iam working on a pretty large scene, multiple objects on all 20 layers, obj size ~200mb and from time to time snap stops working.. i cannot figure out why it stops i'am using…
@f1r3w4rr10r See my weapon on the last page, almost 100 parts all baked in Blender with Bevel Shader and moved to Substance for final normal detailing. No custom normals to worry about on any of the pieces. Just remove the Edge Split(if it had one) and export with smoothing groups. Allow Substance/mikkT to build the…
Point #1 - thanks, although it wasn't the smoothing on the mesh. I eventually remembered having the same type of error back in 2014 when I was first learning Unreal 4. The issue then was that the check box for displaying the map as a normal or color map was moved to a different place from Unreal 3... so I didn't realize it…
Guys, I'm kind of stuck on this... I'm trying to figure out what to do exactly with the subdiv modifier on my models in blender. I've read that you can essentially merge a low poly (no modifier) version and a high poly version (Modifier applied) together in substance painter, then export this mesh. I've tried to find…
We're probably just not talking about the same thing. I am talking specifically about normal/depth-based DM decals each calling their own unique source textures (like the ones used in my examples : a tiny DM texture set for indentA, a tiny DM texture set for indentB, a tiny texture set for this or that bolt, and so on...…
Hi all - Does anyone know of a clever way (hidden menu ? Addon ?) to have a much clearer showcase of all textures available in a scene ? Ideally with much bigger previews, and without having it contained in a popup menu that instantly disappears. Basically something that would look and operate similarly to the browser to…
I was about to say, keep in mind that Blender's FBX importer/exporter is reverse engineered. Might as well be that Autodesk changed something in the file format again, which is backwards compatible, if you know how, but isn't implemented in Blender. So Autodesk software doesn't accept it, but software using older versions…
The two most interesting ones are both continuations from last gsoc imo: Antonis Riakiotakis – Painting tool improvements Mentor: Lukas Toenne This proposal will target usability, feature and system design improvements for Blender’s paint system. Unification of symmetry and anchored and area stroke modes, curve driven…
Small update for those interested: Hard/Smooth edges: Mont29 has continued to make progress on hard and smooth edges within blender for export: WASD(FPS Controls) Navigation Mode: Addon creator Palejed has created a small plugin allowing users to enter first person fly mode. This is a control scheme that mirrors UDK to…
Its easy, and done often by those who need to "fix" blender's keymaps. It's been around for awhile actually. I was able to really get into blender due to one of Demohero's maya keymaps, but then that stopped working with newer versions so I had to make my own. It was easily exported so the keymap is backed up for use with…