@tonpix In this case it would be a lot faster to ignore all the support loops and just bevel your edges upon weight or angle before subdividing your mesh (bevel with modifier and don't collapse it) Really you shouldn't be afraid of having ngons or triangles, as long as the end result is what you want visually. You are…
OBJ File It have the steps I used to get to the final shape...Starting from a plane / edge extrude, then make a cylinder as reference, to scale the piece around and align it later on. I pick the cylinder as rotation pivot then duplicate it around and correct the misalignement of edges to have the straight parts, then…
@kuronekoshiii This shape is essentially an oblong through hole so the same principles apply: place the intersecting geometry between the existing edges of the cylinder wall, match the segment counts on both shapes and use the existing geometry as support loops. How much geometry needs to be used depends on how accurate…
I'm about to walk out the door, so can't post any workflow pics, sorry. Ok well, a simple straightforward approach I'd suggest which pretty much works for me most of the time. Is to first breakdown the shape into basic forms, much like blocking out. So what I can see in your image, is a half cylinder with two extruded…
So, I have been messing around with sub-D modeling for the past few months and have learned a lot. Both from this thread, gnomon workshop dvds, and many other sources. I thought I would share some of the basic thoughts that I have on the subject. I haven't really discussed them with anyone so feel free to rip them apart,…
Hmmm, alright, I'll try that. Thanks guys. Edit: Question though: if I get the shape right with the edgeflow in for an easy cut-out, wouldn't smoothing it (like actual smoothing, not the preview) smooth out everything and I'll lose the edge contours I want? Example: Since this surface is a little curved, manually moving…
Steps is similar, don't have to reapeat whole again. Your method seem isn't easier in last steps, maybe longer than. And I ask about boolean afterward... And can you tell more about these steps - What about 9 and 10? It doesn't seem show any useful info (?) ... it'd be better if u spend time make a example for these steps.…
Thanks a lot for replying back, I also though about adding extra geo to my cylinder, but for now, is something that i wold like to avoid. Trying to have a nice low poly mesh, if no success, than i'll add extra geo. Thanks again. This is very interesting, I'll try that but I already have some questions about it. if the…
Not quite! That's an indent in the flat side of a cylinder, whereas I'm more talking about a protrusion/indentation out of the curved face(s). I appreciate that my description was probably pretty abstract, mostly because I couldn't get to a computer. I probably should have waited, with that in mind. Anyway, now that I can…
Start with the basic shapes and match the segment count so the little tubes match each other and the big tube matches the intersection with the little tubes. The horizontal end of the intersection should land between the cylinder's vertical segments and not on them. You can use less geometry and rely on the subdivision to…