Hello everyone, I am trying to boolean that little detail piece, but as you can see the density on the ledge is much more denser than the base. If I delete some edge loops from the ledge it will lose its half-cylinder curvature. How would you solve this ? :) Thanks in advance !
@guitarguy00 Not a problem. That loop part starts out as a circle with a segment count that's matched to the area it will attach to. The back end of this part doesn't matter that much since it will be lost in the Boolean operation. Land the part between two of the vertical segments and use those segments as support loops.…
@LouisMarshall Glad the post was helpful. When trying to minimize smoothing based subdivision artifacts, like pinching and stretching, there's two basic strategies that tend to work well with existing geometry: averaging out the differences between the shapes over a wider [preferably flatter] area or constraining the…
yeah I guess that is why I was specifying that they were fairly large holes in the cylinder. So A might could work with an extra loop? I will give that a shot.
i used a 30 sided cylinder and just inset tool. oh and worked only on a small part. Ignore the support loops on the "small" piece furthest to the right.
@gerardpd It's a good start to the overall shape profile but there's a few technical issues that need to be addressed. The smoothing artifacts on the subdivided model are likely caused by a combination of issues but two major factors here are a lack of support loops and inconsistent or non-coplanar geometry. Most…
@LilacGear Welcome to polycount. A few post above there's a couple of discussions about adding or subtracting shapes from cylinders and curved surfaces and back on page 168 there's a little write up that covers working with a similar shapes on a curved surface. The principles covered in these discussions are the same that…