Hello all. I'm trying to brush up on my modeling skills. Currently I'm modeling the Android phone character in Maya 2015, and I've come to a bit of a head-scratcher. After doing a boolean difference, then a boolean union for the antenna, I'm unsure of how to connect the hanging vertices to the rest of the mesh, without…
@JaYcin3d Was going to model an example (...still might if time permits, alongside posting a result as well) utilizing a mainly non-destructive subd approach. Probably either Boolean - Bevel modifiers + weighted normals or Shrinkwrap - mesh data transfer technique?! But since I'm sensing you're more concerned with how the…
Oo oo, i know this one @Dklang, first one definitely make a tileable texture. 2nd, quite possibly one of the most aggravating things ever. Off the top of my head I have 3 solutions; 1)go in and work the the topology itself, get the loop to travel back around the top of the surface rather than ever touching its side, or…
under the hood, creasing (atleast the type of creasing colloquially used in max/maya) is typically just fencing geometry around your edge selection, pretty much adding support loops without any visible geometry being added. The value of creasing = the width of the support loops. With that being said, creasing does still…
Hello. I am having this problem. I am trying to model this little piece for my SCAR-H rifle but I do not know how to make it look really good. Here is the image: And here is one without wires: Basically what I did is that I poked every face and pushed the vertices up a bit then I chamfered every one of them and added extra…
Hi guys, how would you model the highlighted part of this grenade, for a hi-poly hard surface model with smooth-mesh-preview/ turbo-smooth/sub-d? (concept by Atomhawk) I mean, in order to get those nice insets (not in line with the cylinder "native" loops!), would you start with a poly cylinder with enough geom +…
I'm still getting the same pinching effect even when I try the method you've described, that said I am using Maya and I could be translating the sequence incorrectly. Any further help would be appreciated or if I can provide more screenshots to help solve my problem more I'll happily do so. I'm absolutely sure it's just…
Hello guys, I'm new to this forum here, very interesting thread, i have a question regarding Vadim recon elite youtube or vimeo someone posted on page 18, how would you guys model the nice rounded hole inside of the rounded shoulder pad ? I have very hard time trying to replicate this kind of geometry. THX I work both with…
Hey guys. I'm modelling a motorbike frame in Maya and could do with a little help on the sub-d model. I've attached a couple jpegs to show you guys where Im at. The joint circled in green has been attached and the joint circled in red has not as you can see. I'm just wondering if they're are any advantages/disadvantages in…
What you need to do here is adjust custom normals on the planes than needs to be flat. In maya it's much more easier than in max. Is max you need to use Edit Normals modifier or go for custom scripts http://www.scriptspot.com/3ds-max/scripts/improved-face-weighted-normals…