That's quite simple actually,image below. Basically you create a bunch of circular splines with interpolation set to 1 step and you place them by dividing 360° by the numer of circles for each ring,then you do the math for the outer big ring,in this case is 8 steps, and then you convert the big ring to editable poly while…
It's a destructive process so there are two concerns: preserving shape accuracy and avoiding manual work. Manual work is slow and the results are often inaccurate. Tools (used correctly) will be faster and more accurate than pushing points around manually. There's a couple ways to quickly re-build the shape without doing a…
Here's my method that I said at beginning (considers it as the answer or solution until someone suggests me better one): More details for anyone that not familiar with sub-d modeling: (I'm still learning so I want make better explaination for people like me.* There's a triangle, a circle and a square. You need to make a…
I hope this is appropriate for this thread. It's certainly not as exciting or advanced as most of the puzzles in here. I'm very new to 3D and have been learning Max for less than a week. I'm trying to model some objects for practice and am getting utterly defeated by my Maglite flashlight here. The button switch sits…
@kuronekoshiii It's important to maintain a relatively consistent segment spacing along the walls of curved surfaces. Since the larger curved shape merges into a flat area (that's perpendicular to the curved surface) there's no real benefit to extending the edge loops off of the tab shape and into the wall of the curved…
It's generally frowned upon in this thread to do someone else's work for them, but I felt like I needed some practice. Is this sort of what you were going for? No clue how to reduce the pinching further. I don't consider myself a master hard surfacer so I'd appreciate anyone with more experience showing a more efficient…
Great to see all of the community input on different approaches for the modeling operations. @abronee Have to agree with @ZacD: The primary issue here is figuring out the basic shapes that the designer used to generate the overall form. Gathering some additional references [Turn around images.] should make it easier to see…
Uhm, actually model created in 2 parts, shell and a regular sphere inside. Because they have got float distance between (doesn't touch each other), it's not a negative extrude/bevel seam. Yeah, but modeling steps is similar. * Start with a sphere 32x. +Editpoly modifier * Select some loops, chamfer edges (in max chamfer a…
@Brick Top - This was done very quickly(rusted) with no blueprint so its incredibly inaccurate!!!(its crap basically :P so i shouldn't really be giving you any advice but i will anyway :poly142: :P) So once again you have abit too much geometry where some areas have way too much, but it is a good improvement. Here's what i…
@acarmona88 Welcome to Polycount. Consider checking out the forum information and introduction thread. Sharpening unsupported corners on curved surfaces often produces smoothing artifacts that can be resolved with a few different modeling and topology layout strategies. Deciding which is approach to use really just comes…