Hi there, I recently watched Grant Warwick's Hardsurface Tutorials and did some practice pieces. Right now I try to get details onto a bent surface but I am getting pretty uggly stretching along the holes, what destroyes the surface. (yeh, Viewcube...) I know of the approach to model it flat and then bend the pice but that…
No one really would want to do that sort of thing manually tbh. Projects could require you to make many dozens of objects, and manually solving even topology could be a very pointlessly tedious step that steals time away from creative tasks for not much benefit. Typically, some automatic topolgy solving workflow would be…
Hi, I'm trying to model some holes in a circle pattern but I'm having a hard time of making sense of where to connect the holes. Here's the thing I'm trying to model (a headphone driver) and my two attempts. The first version was with eight vertice holes, the second one with six vertice holes. Everything feels chaotic and…
The Importance of having the basic shapes is getting lost. Model the big shapes first, and see if your extrusion can hold the topology, add extra GEO, IF NEEDED. if not and no huge manual tweaks are necessary, go ahead. started with 18 sided cylinder. 1. 18 side cylinder. Made a Box to see that i hade Automatically Edge…
1. You won't get rid of the creases when going from curved metal plate to hard contour. You can shorten them if you want by adding a second cross loop and letting the curved surface keep it edges as far as possible. 2. You can still use the technique I provided to remove the pinches you get at the cut (upper part). 3. How…
Just a small critique if I may. * You don't need 5 edgeloops to make it round 1 to 2 is enough. * The "front pipes" have smoother tip transition (move edgeloops further apart). * The pipes also have transition with the rest of the rocket launcher (you can use same trick as Millenia did). * Also to maintain the overall…
Thank you but already been answered. But here is another one. I decided to model this (for practicing sub-d.) How i tried to model the base: 1. (: 2. 3. 4. Divide on the segments seen here 5. Interpolation on 0 to get a low poly base mesh for sub-d. 6. And the result. The black one is the failed subdivided poly, the white…
Hey Vassago, Not sure this is what you need but here's a quick and dirty ( Hi Andy :P ) tutorial I did for the straps on the Darkwatch Gun I did. Link to the gun http://markdamico.carbonmade.com/projects/2388306 Tutorial: 1. Did a low poly version. 2. Ran connect to add some edge loops. 3. Extruded every other row of…
Thanks for the quick reply ! Yeah I've tried that already, its a great trick, you can use 2 or more of the bend modifiers to make a spherical shape as well. The shape I'm doing is a small section of a bigger sphere object. just bending it 1 direction doesn't work out. ( since its not spherical) (will need to try the FFD…
OBJ File It have the steps I used to get to the final shape...Starting from a plane / edge extrude, then make a cylinder as reference, to scale the piece around and align it later on. I pick the cylinder as rotation pivot then duplicate it around and correct the misalignement of edges to have the straight parts, then…