Thanks guys. The normal map was kind of an after thought. When I originaly did the model I had little to no knowledge of normal maps so i had just skinned them. I really worked backwards on this one hehehe. I took the low poly mesh (which fortunately I had some clean edgeloops on) and sub-d'd it. Then went between the…
[ QUOTE ] DH_ that's badass! it's cool to see the WoW stuff bumped up a notch in detail since the game is so simple. Are you starting the stuff in 3DS with subD, then bringing it to Zbrush? btw, do you know why Zbrush won't let you add levels of SubD without deleting history or the lower levels? [/ QUOTE ] Thanks , its all…
[ QUOTE ] I'm with Ruz actually, I totaly ignore all those "Sculpting Fun", "5Minutes Mudbox", "Zbrush Doodle" etc posts since they mostly show something looking totaly crap, especially busts which don't really look like a human being. But posting this sort of stuff might be due to author thinking that "So awesome, must…