iammalte: that katar dagger looks sweet. The metalness is working pretty well as well. Jeff Parrott: I love how it's obvious from your daggers that focusing on values and hue/color changes is what matters the most in hand painted stuff. No fancy shmancy extra details, just strong knowledge and application of basics makes…
I've been spending a few hours every now and then for the last couple of weeks to make this thing so far. I started with making a cube in the position of each fin and main body, went into Zbrush and dynamesh'd it. From there I made the main shape and details, took it back into Max and added eyes and teeth. Then I took it…
@ Tepcio Hey man looking real nice. Just like Uncharted :D I am no level designer or Environment artist. But if I really have to add something I would say: - You may wish to add more definition and depth for cracks in your rocks. Not sure what you are using for render, so you may wish to simply paint darker these areas in…
I just finished texturing the lowpoly and put it in Unreal 4. The way Unreal renders materials is stunning, considering I just put in the basic diffuse, normal and specular and 2 constant nodes for metallic + roughness. I can't wait until someone makes a game that really uses all the features. On Topic: I feel this gun…
Ok, this is a crosspost but I really would like to share this with the community! =D It's a topic generator for coming up with topics for speedpainting. Download -> http://www.jimsvanberg.se/temp/boxki...cgenerator.zip Me and some colleagues at work were using the 3CH generator, wich is great, but we were put of by the…
Too much red in cavity. It is too automatic and I can see you did a mask by cavity and paint it all, doesn't look natural. Then why is he so bloody? In the same time, why is he greenish? Sculpt wise, it's cool but you should rework the teres major/scapula/shoulder/clavicle area. For example the clavicle should have a "s"…
@Stephen that is out of this world, I've been sharing each one on facebook and you always manage to step it up each time! @noname - I get a kick out of this flat shaded but well lit look, nice work. Working with IBL and cycles for some downtime fun. The background panorama is just google images sourced stuff with some…
After discovering UE4 I have been integrating all the content I have been making for the past year into a series of video game levels. This is bringing me closer to my ultimate goal of one day developing a game about planetary exploration. Right now my next step would be delving into animation. If any animators are…
Haven't dropped in for ages! Gonna get more frequent with personal stuff now I'm settled at work. I love looking at this thread. Marie - Love all the variants you got out of them, great work :o danitchu - Wow, thanks for posting the breakdown, amazing painting skills! eric0562 - I really like this scene, reminds me of some…
Here's what I've been working on. First time using Marmoset Toolbag. My original idea was to do one of those old school hand painted textures, WOW style, you know what I mean. But after experimenting with those materials I began adding more and more specular and it kinda drifted from the original look I had in mind. Now…