The change brought more viewers and votes, that's really a good thing. However I don't know how to feel about seeing items in the past months (or even in 2013) showing up on the Most popular(today) pages. The thought of having past items to be included there makes me happy since old items can get more viewers too, but the…
I ran into a similar problem when I first tried importing my item into the game. I also use 3ds max, and regardless of what I did, my model never imported right. What finally got it to work right for me was to use the actual file from the game. A guide on it here. Alternately, you could try changing the model you're using.…
Hey guys I've been working on a Dazzle Staff recently and wanted to apply particle effects to it, which means that I have to manually compile my model. Unfortunately I cannot open any .mdls I compiled with the old GUIStudioMDL in any Model Viewer, and if I test my model ingame (via overwriting Dazzle files) my staff…
hey to get more details you need to make the best use of your iv map, you can post it so we could help with some suggestions about the overall texture, did you used the mask1 ans mask2? you could study the original texture to get it working better with the rest of the model --- ok guys, some update on the courier first is…
Andyk125 -- I am struggling with masks on my Pudge hook as well. I've done a decent number of items now and each one feels like a different beast when it comes to the materials and mask maps. I agree with you that it seems like so much is dictated by whatever is defined in the vmt that it can feel like the maps themselves…
Andrew is right, couriers were expected to be the highest grossing items because we all assumed they would pay out the chest shares since they require the most work to create. We were wrong, and we've quickly found that courier payouts are way behind items that take a _LOT_ less work to create. The icing on the cake to…
looks amazing! just unsure about the size of the details, they may look a little noisy in game but really nice work =] omg that artwork! its amazing! guys, i've being working on a Lone druid set ( my favorite hero =] ) and would like to share for some feedback. i have some crazy ideas about the model changing based on the…
Thanks, T_Vidotto I've added you, hopefully I won't have to pester you too much but I'll be happy to have you around! Regarding the Battlefury, I'm 99% sure it was made by Valve -- It's been showing up in Cyborgmatt's patch analysis for about a month now with different stages of development.…
Man, you have no idea what you're talking about. For the last few days you've been on a tear giving terrible advice, and now this tirade against presentation. You should stop posting and just listen... Your ideals about presentation are unrealistic and pointless. Everyone generally provides in-game shots anyway, so maybe…
Thanks, i fixed up the coloring of the axe so that its more defined, not really sure what you meant by diffuse though? (Sorry im new to the whole modelling/photoshop) I kind of thought that too but not really sure how i would go about making it more sturdier without having to recolour the entire axe again :( Hmm i might be…