Well, when I first imported him I couldn't find a 'head' model so I thought he just didn't have a stock helmet. I really didn't expect anything, I just thought his head would be there in game like the FBX import. ---- Using Max 2014, just tried SMD too. (Wallworm export -works great for TF2). It said imported, no errors…
@Eleryn: Thank you thank you thank you! That did the trick, textures are showing up now, wooohooo. Here's the ingame preview shot: with this .cq:$modelname "items/dragon_knight/helmet_gladiator.mdl"$cdmaterials "models/items/dragon_knight/"$model "default" "helmet_gladiator_lod0.smd"$scale 1.00$surfaceprop "default"$lod…
@Nemozini I render all my textures at 2048. That way, when I downsize them to 128H x 256W, I get as much detail preserved as possible. @Sparr Valve's zip of the model's files includes ma (maya 2012), smd, and ob. You should be able to get the model. The SMD import plugins are strictly for 32 bit Maya, so remember that.…
-mask1/mask2: NO, it doens support, and the normalmap too, i dont know why but i tested the mighty boar model and its normal map doesnt appeared on the alienswarm the normalmap works BUT the mask1/2 dont work as in game on DOTA im not sure what part of the mask doenst appear as in the game, in my case can be the blue…
I'm trying to test my compiled model in the dota 2 test client and having issues, maybe someone can help me. I am trying to test a dragon knight weapon I've submitted. I've taken the files from the .zip that the workshop submission created and placed them in the following directories within the common/dota 2 test/ dir.…
Hey guys, just thought I would leave you all with a quick update on the particles situation before I head out for the evening. I've learned a lot over the past day and have nailed down how to write the proper .qc files, setting up bone structure and messed around with the editor a bit to become familiar with it. Anyone who…
Hi, hope this is the right thread. Started out on a ward model just to learn about the 3D to game process. The problem is that I am getting stomped by the import tool in DOTA and cant figure out what is going wrong. Model is done in 3ds max exported to smd and fbx. Both export file types receive the same error. Modell is…
Congrats to all the winners! Great work Valve choose there, I'm affraid my work won't make it will all those great entry's. :p Still can't figure out how to get the texture working, the strange thing though is I can't get the original files of Zeus after decompiling work either. The alien swarm sdk model viewer just won't…
Video: http://www.youtube.c...d&v=hgDP4786lpw This is what i made. But when i trying to import this in dota 2 i have such error: Compiling MDL: models\items\wards\0x067d2221\watcher_of_knowledge\watcher_of_knowledge.mdlCTargetMDL::Compile Failed - e:\vova\games\steam\steamapps\common\dota 2…
Hey guys! I'm trying to compile an item for the first time on the game and I keep getting errors with something to do with .mdl files. Here's the log: Starting compile of Fractured Meteor Bone...Compiling TGA: materialsrc\models\items\obsidian_destroyer\0x01d7158a\fractured_meteor_bone\fractured_meteor_bone_color.tga -…