Well, this is what i am trying to do. NEver finished anything but determind to finish this (no concept, just using my imagination). This test is mainly to learn 1. Tileable textures 2. FOliage 3. Handpainted things. Still new to 3D world but i love it so far. "Humble Island of Twin Trees" ... Dont ask. Just came up with…
I know I'm a little delayed with my response... airdrummer: Thank you kindly good sir. s620ex1: Thank you very much! romy: Thanks! moof: Thanks man! Hope everything is well at Blizz. :) fightpunch: Thank you! EiGHT: Thanks for the love buddy. <3 Mask_Salesman: Thanks man! :) Kick ass work everyone! Keep being amazing.
Hi everyone. Here what i'm working on right now. I think that i can call her my first human character, tried my best, but still need to practise more to improve my skill and one day become a character artist :3 Still need to do some textures tweaks. As reference i choosed wallpaper.
Never used Zbrush before, I decided to fool around in it a bit. I did not use any referance because I was just getting a feel for the program. I have no idea what it is so I'm just going call it a dragon and dog? So how'd I do for my first sculpt? Time taken: 3 hours Zbrush: 4R4
@Shadownami92 - yes without fins(just shells) it's only good from about 45 degrees, working on moding the alpha with a view angle function for better multi angle layer blending @mat "What was your technique for making the hair?" the hair geo? maya paint effects is actually really powerful once you play with the params…
Greetings all Today I'm proud to present to you guys the Lamborghini Egoista model exclusively made for the folks over at sketchfab. It was built in 3 days using all the reference images I could find. Low poly model for optimal web display. Built with blender 3D and uploaded to sketchfab......... this is the final…
Cross-post: http://www.polycount.com/forum/showthread.php?t=105544&page=3 Some Crate Experiments. Playing around with what crates would be like with different manufacturing methods...okay, I lied. I just wanted to justify manking old over-industrialized storage compartments. Also played around with the silhouettes blah…
Im still a bit of a zbrush noob, so this was certainly a learning experience trying to make this thing. It's a weird skeleton based off a drawing I made, based of a drawing a kid made, based off a drawing I made after 5 evolved generations. You can see the image lineage here, haha…
So i spent all day looking up random daggers to model for a Skyrim mod and then after ages decided i would try my hand at designing something. This was like a 3 hour paint also i dont do 2d and i didn't use any reference out of laziness and i also suck at designing stuff so this was kind of a decent painting for me haha
Hi guys, I've been hammering away at a workflow for creating large worlds in UDK for a college I teach at, here's what I've got so far: [ame="http://www.youtube.com/watch?v=uwexbQ6kuyU"]Evocca gaming world building master class demo - YouTube[/ame] My main concern was doing everything in under 12 textures, turns out you…