Hi, I bought Shader Forge a while ago, and it ROCKS. I was wondering if it was possible not only to get the three vertices in the triangle, because apparently that is possible in a standard shader (correct me if I'm wrong). The following standard shader code seems to be able to do that: Shader "Custom/Wireframe" {…
Hey Mak! My only real complaint with your scene is that the proportions are off. The stone wall in front of the house are much bigger. Also the trees in the scene don't match the trees in the concept. I think that axe is pretty good. Could use a bit more to it maybe. I don't know if you heard but there is a DarkSiders II…
Hey All, The Hard Reset free artbook thread inspired me to ask this question, I've come across the Bioshock and Hard Reset free artbooks, I also have the Mass Effect 2 Digital Artbook that I would be willing to share with anyone that needs it. Can you guys throw up some links to free digital art books? Lets all share! :D
Yeah RMA was just the name I gave to the texture for its use in UE4. Roughness, Metalness, Ambient Occlusion packed into one map.Sometimes I use the alpha channel for the emissive or whatever I need an extra slot for :D As for clarification on time those textures took me about 1-3 hours to get to final using some quick…
like the variety of different props you guys are working on, the tree house looks very whacky :D One suggestion to possible emphasise the fairy tale slightly styalised look thing you have got going on, would be to really play around with the lines of the mesh, try to avoid too many straight vertical or horizontal lines and…
Hey guys! I've been currently working on a stylized game environment to expand my knowledge in Unreal Engine 4 (never worked with unreal before) and increase my skills in environmental storytelling. My goals are to improve my foliage skills, learning the unreal engine, getting better in substance designer by making at…
Nice, it has a feel of a misty forrest. I like that kind of stuff :D I think the primary thing your scene is lacking is contrast, or has it's contrast in the wrong places. For instance if you take your scene and desaturate it, it the ground almost becomes a silhouette. Too hard to define forms beyond whats above you. I…
Oh this is awesome ... I am interested in makingsomething like an ancient temple and I 'd love to catch all your techniques tips and advices :D ...... Btw how many textures you did and did you use any tiling? How many textures / models in total ? how many modular assets? :) what happened to the first version of the broken…
Poseidon - thanks! good luck to you too! So I scanned some of my sketches. Here are some thumbnails for the turret, and some further exploration of some thumbs I liked. Designwise the first idea I got was for the turret to have something to do with trees and the sun, so that's what I started to explore. Currently we have a…
Hi Polycounters, I´ve had some free time and I felt like sculpting. This time it´s Michael Sullivan Jr. from Road to Perdition. I feel like I´m done with this sculpting, don´t want to make any major changes, but I appreciate any comments and critics for future reference. Check the links for turnarounds on VIMEO:…