Very nice indeed. A bit of advice: try to have a bit of a gradient on the body from head to toe, maybe as a light overlay, to draw attention to the upper body/face a bit more. Similar to what you did on the wings. With the horns, it looks great too, but it wouldnt hurt to have a slight AO on the base that gradually changes…
so another update: •Leaves are smaller and normals trick thingy applied to trees. Worked OK. •Did some slight grass placement stuff. •Added three types of flowers :) And I think that's most of it. Lighting is still set really low on terrain for preview baking purposes. I will crank it once I'm done with it. Thanks for…
To help with your lighting think of how a building actually functions. Is there a power outage or is there an emergency going on? It seems a bit weird to me you have the right side of the room with no "major" lights yet their is a light to shine on the guns. While the left side of the room is completely lit. It throws the…
Made some more changes. Made some slight improvements to the shading and messed around with some adjustment layers. I originally did this in Sketchbook Pro on my Surface Pro 3 tablet and then took it to my PC into Photoshop. Added some rim lighting and added the splatter background which I think fits pretty nicely. Any…
Slight improvement? Added more geometry to the curve of the tunnel, dimmed the lighting down a bit with some colour (too much colour?), added some grunge to the ceiling and right side..... still working on the left side. I'll probably add some more geometry to the left wall tomorrow, and add some models on the ceiling like…
Yea I am not sure what I was thinking making it full bright... But you are more on track now than before so nice work =) Light 1: Fill light Just a light to boost the overall light level. This simulates light bouncing and makes sure that shadows are not 100% pure black. This can actually be a series of lights set to a…
Without the sharpen effect Added a slight blue back-light to see if I could make it pop. Texture it 128x128 working in 512x512 Going off this badass concept http://na.leagueoflegends.com/board/attachment.php?attachmentid=300100&d=1319063612 Reddit Thread Here…
looks quite good to me. Highlights with slight saturation works not bad if it is consistent with paint color. Plus it also depends on lighting, so right now i find it good. Small suggestion though - the scratches and dirt on the rear armor near the bottom are visibly symmetrical. I would reduce them a bit around the…
damn that's cool man. only thing that stands out (or doesn't) is how hard it is to tell the cloth parts apart, slight upping of contrast between them might be handy. It might just be the strong, light background making it a little harder to tell apart tho. and those paints look awsome too dude, really hope you flesh out…
Nice progress, your getting some really nice colours on the rock from the scene lighting now and the blue glow is def. easier on the eyes. Made you another paintover. There's a small fake background of some buildings in the distance and the object distribution should feel more natural. Other than that some slight…