Monday morning I decided to do a sprint model from concept and this was the result. I'm quite happy with the outcome and will take this further soon. I'll be using a Trim Sheet on this too The concept I referenced was on page 157 from The Art of Overwatch, Vertical Planter Concept
This may sound dumb, but how do you combine the wall texture and trim texture onto one object. Do you have to dot twp different uv channels? A good example of this is the (Re)Utilizing your textures in a smart way part of your tutorial.
A couple other threads on the subject: http://polycount.com/discussion/160794/the-ultimate-trim-technique-from-sunset-overdrive http://polycount.com/discussion/155894/decal-technique-from-star-citizen/p1 See also https://www.reddit.com/r/starcitizen/comments/3ogi3o/im_an_tech_artist_in_the_industry_and_id_love_to/
Been working on some light fixtures for the scene after work, will work on a few more over the next few days. I'm using generic trim-sheets for all the assets at the moment, I'l wait until all the elements are in to see if I need to make more.
This is typically called a trim sheet, nDo and crazybump are pretty useful for these, but you can create them with a flat peice of geometry as well. I'd probably sketch out the tiling pieces you want, and then figure out the best way to generate a normal map for it, and work from there.
Looking pretty good however it seems you have some smoothing issues in certain areas, mainly the doors, lower trim and fenders. Make sure you don't smooth all the way around sharp corners of the fenders etc, you'll get this funky shadow.
Area 4 check IN added the bin, made some trims and added some goods to the door. (Used the stall's hanging for the door if that is ok) also the emergency light. I was a bit shy and didn't want to go for anything big.. hopefully its good and I'm in the level!
Graduate High school succesfully, and then get into Art school in October. This is the first time in a couple years that I made a new years resolution that is actaully something serious, usually they're things like; keep my toe nails well trimmed, or not be eaten by crocadiles at the zoo.
Individual props and using trim sheets wherever possible to save on texture time. It also you to be more flexible with seeing how things fit together. Basically adult legos! The Marble of the helipad and walkway are one prop. Stairs , helipad concrete area, lights, etc. all separate
Looks fantastic, but looking at your concept I think it'd be best if you used his typical purple, lavender, and black scheme, making only the fur white. making the whole set white is certainly stretching it a bit since the only white on AM is usually clothing trim