Alright, this is not the nothing like the zergling from the concept. Yeah a dickish thing to say, I know. But hold on. What you have made so far is your idea of that zergling. I mean, you have the rough idea of the concept, but you haven't actually 'looked' at the concept. In a production environment your model would be…
This looks great! Here are some crits. fr16 - the neck feels broken because the head is still looking straight. It's ok to let the head follow the body and lose eye contact a bit. frame 18 - I think you need a better pose. move screen left more, lift that back leg up and really show the force that is about to be put into…
[long rant] We do need a serious reform of many of our nations social services. From social security, to welfare, to government education assistance (grants, etc). I was unemployed for 2 periods of around 3 months within a 1 year timespan. For those total 6-7 months of unemployment that year, I only filed for 2 weeks worth…
My Monday is occupied with illustrating women's lingerie in Corel Designer 9, which was all the rage in 2002. Revel in the snideness, kemosabe; the incompetent whore in the cube next time mine is getting a pipe bomb in her car when I pass through the parking lot this evening, so you're living the High Life! At any rate,…
Hey! Personally, I keep an analogue notepad around for sketching or making notes when traveling/waiting/having a shower-thought. When I have no ideas, it's potentially a backlog or idea-catalog. Being outside gets my thoughts going and reading. Luckily I don't spend that much on social media, because knowing myself, I…
Nice progress so far! @Moosebish An aspect that makes the artefact design interesting, in my opinion, is the contrast between simple, large shapes and the small intricate details/engravings in some areas. I feel currently, those details are a bit too subtle in your depiction. Generally, pushing a bit more material…
Cool design! I like the raised shoulders you added in the drawover - those really help sell the grumpy old man vibe. If you want to go further into that, maybe try pushing the hips back a little and angling the body into more of a slouch. Kind of like this from the side:
I think your stuff looks pretty good overall. I would suggest to focus on creating low / mid-poly (100k-ish) game meshes with texture break downs (Normal, Albedo, Gloss, Spec etc...) As well as pushing the quality of materials and textures.
Hello Sandjar, Some decent progress, I think you've got the basics but you've got quite a journey ahead. Here we go. Thumbnails on artstation, need to be feature your models better. Overall you should work towards getting a 3 point light setting scene setup in Unity/Unreal. Or you could if you're only doing characters look…