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Re: Pinocchio_Character
Reply by
D4V1DC
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May 2012
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3D Art Showcase & Critiques
Ha nice animations, awaiting that highpoly version as I am almost sure most are. :) Just put a lot of work into It and this will be awesome!
Re: Diablo III Skeleton King
Reply by
Texelion
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Nov 2013
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3D Art Showcase & Critiques
DAY 7 I think the highpoly is done. Here is a big render. I will sculpt the weapon now. EDIT : the tuto for Iotet :
2 results
Re: Best Way To Texture a High Poly?
Reply by
passerby
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Feb 2014
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Technical Talk
well he didn't texture highpoly, he just applied different materials to different parts of it. Only the lowpoly there is actually textured.
3 results
Re: Tdub's Game Art / Stuff
Reply by
TDub
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Feb 2011
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3D Art Showcase & Critiques
UDK render of my latest texture. Highpoly Zbrush render. Sculpted 4 rocks for this. Total time about 3 hours.
Re: UE4 Bio Dome
Reply by
Jaston3D
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Jun 2015
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3D Art Showcase & Critiques
Think I'm about done with the highpoly for this part! Wanting to add more detail but I figure i'll just do it with quixel!
Re: [Portfolio] Scott Homer - Environment Artist
Reply by
scotthomer
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Feb 2011
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3D Art Showcase & Critiques
Whatchu talking about willis? Your work is looking awesome, some great highpoly stuff on your site Sean. :D
3 results
Re: DAOC character pipeline (3ds Max 8!!!)
Reply by
Justin Meisse
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Feb 2016
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General Discussion
still a workflow that's used, I've seen people hilariously fail art tests who only know the highpoly bake pipeline.
Re: Fischis FN SCAR H
Reply by
C86G
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Aug 2015
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3D Art Showcase & Critiques
Hi Fischi. Do you have bigger images of your highpoly? btw, I´d love to make a Scar, too : )
2 results
Re: optimizing sub-d mesh in to low poly techniques?
Reply by
passerby
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Oct 2015
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Technical Talk
I model kinda medium poly, than just add supporting geo for the highpoly, and optimize things a little for the low poly.
Re: Sketchbook: Tul_
Reply by
Tul_
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Nov 2018
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Digital Sketchbooks
Did some quick and dirty kitchen assets. Looking at it now, those plates could actually be a little bit more highpoly
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