I see a lot of really awesome artists here on Polycount and sometimes I have to remind myself that "hey, everybody had to start somewhere." I think it would be super interesting to see how much some of the artists here have improved over the years. I've only been in the 3d art game for about 2 years so I'm not that good…
Hi! Things you can try to get your hands dirty: * Bi-monthly challenge (any challenge really). Why it helps: fixed duration, concepts to work off, others potentially doing the same subject with perhaps different approach, gives reason to think about and articulate workflows. Fill additional parameters like style-specifics…
Hey Polycounters, I can't seem to figure out how to hotkey either a toggle or either functions for Orbit Sub-Object vs Orbit Point of interest. While modeling I like to be able to switch between the two for different purposes. I can only find a hotkey to call up the trackball for the current mode, but nothing to switch…
We are seeking an artist that can easily do the street fighter 5 style of character modeling. We will need two high quality characters modeled and possibly rigged. Style: https://youtu.be/EWihRZK83IQ The selected applicant should be able to easily make the character look like the real life people the characters are based…
Before anything i was very warry bout them at 1st & still might be since i never used the tablet while on the net. Yea Celosia, i tried to do the same thing though too many drops of the pen terminated my old one. :( Yes to XP pen, i managed to jump on XPpen early only because my wacom was no longer supported or a product…
Hi, sorry for the question that apparently easy to understand and easy to google. But i am still struggling, please hear me out; For my 2D interior-scenes i would like to use this law to "calculate" how i apply the lightning. But first of all, i need to understand the basics of ISL. I made this drawing, as i dont want to…
I don't fully understand why you want to have two parents at one side of the cable. You can try something like this, though I don't know the export to UE4 will handle that, I only used this kind of setup in Blender so far. Red - Your leg bones Yellow - Cable bones Blue - IK target, parented to the leg bone in the center…
I guess many companies that do art test might not bother to answer, but I think that is the least they can do. I think art tests shouldn't be needed if you have a portfolio with a couple of pieces, they should be able to tell you based on that. If they really have to give out art tests it should be to make a pick between…
You can use Tool: Subtool: Project All to project the details from visible subtools (the original triangulated mesh) onto the active subtool (the new one). Alternatively, you could just run zremesher onto the old boot, or manually retopologize it to include the details you would want. If you use zremesher, do so on a clone…