I have the book as well and thought the same thing when I first got it. But the methods in the book, although applied to characters, tend to just be general sculpting techniques which can be applied to any bit of game art. Not to mention it covers zBrush very well and shows you how to apply the various tools to get the…
Karera is right if you ask me, the internships swedish students get are a neat way of getting your foot in at a company, and when your internship is over you have a huge advantage in applying for a job at that company since you know workflows and tools already. And as far as applying for other companies you get half a year…
Ha-HAAAA! I fought against the app for some days and finally managed to fix the weird album shuffle issue. Here is the scenario for those who might get the same problem (Vassago once the fixes below are applied there is no need for CD-by-CD playlists to shuffle albums.): -My iTunes is filled with music I imported from…
MID 3D Motion Designer The Animation Guys are a tight knit team that works on exciting projects with a focus on pushing artistic boundaries and finding the right story to tell. This is a great time to come on board with the team growing and having just moved into a spacious new studio in the hustle and bustle of Angel.…
Generally, the approach with AO will depend on how good the lighting systems are in your engine or target renderer. * AO should be typically applied with a secondary texture and not baked into albedo (or other maps). This allows the engine to multiply the AO on ambient or indirect lighting pass only. AO should not multiply…
No, you don't "apply the reflection map to the body" - you start by look up how reflection mapping (of any kind) is done in the Maya realtime viewport, setup some test scenes accordingly to understand how it works, and then apply what you learned to display this model as desired. (of course ultimately the reflection…
Update! Since the last post, I've put a lot of time into establishing a base-pass for the mech overall. My thinking has been that if I can get the groundwork established for the texturing, then I can adjust and tweak as needed and continuously improve as I progress to the end of the project. This began with setting up the…
Choose whichever program you're familiar with and in-which you're more comfortable with using the UI. At the end of the day you're doing the work, the program is there to facilitate in your goals, comparing one program to another is like comparing apples and pears. Each is good in their own right, and if you learn and…
This is the final geometry of the side mirror, including the filled gaps and beveled edges to the gaps, with all modifiers applied. The same process will be done for the rest of the car, this is: Apply subdiv -> Thicken (extrude) the panel edge -> bevel the edge -> apply FWN -> fill the gap with faces (to prevent light…
If the different UV sets you have all share the same name, it should just work. In the same way that if you applied a texture in a Max material and told it to use UV1, it would use the first UV channel of all the meshes you apply the material to. Also, I find it easier to just drag+drop the image from the Images tab…