Gimble lock might happen but only in rare cases when two axes align perfectly. So to get around it you rotate one of them a fraction less so they don't align mathematically perfectly. So instead of 360 you do 359.999 degrees and gimble lock is gone. That's if you even encounter it at all, which is really rare. I've hit it…
Well, i'm running max 2008 and no bugs . The cut bug seems to be fixed and the program has too many improvements, too many i repeat!. I'm happy!. All the plugins i used in max9 works fine in 2008 version too. Anyways, more than this, i could not say more than i must be lucky. I'm working in a dell workstation with a quadro…
hey, love the single seat roadster...is Mike making it into a kit cos I would happily snap one up... not so keen on your character sculpts though I'm afraid, the anatomy looks pretty busted especially around the hips and shoulders, and I think that the drapery is well off the mark, especially for 1/35th scale…
@Moffee - haha! That's looking great. Here is an update on my Dragon Knight weapon. Did some more concept refining, and finished the base model for the most part. Have a few more pieces to make, and then clean up the geometry. Question about DK's technical requirements. I'm not sure which limit is for the weapon and…
Sounds to me like you need to allow Java to use more memory. Java by default has a hard coded limit on what it can use. This is good reasons for thos, but in the case of minecraft, it can not be enough, especially when you are playing on a map as large as the polycount world. This is why the SP works fine, but you are not…
Hey guys, sorry for the late reply. benji: Thanks man. I'm currently in my last year at Northumbria University (it's in Newcastle). d1ver: Thanks Andrew, you make a good point. Unfortunately, I'm running on a tight deadline so there is a limit to what I can do within that time and I had to narrow down the focus on my…
alright, so i've done a fair bit of research, thanks again for all the info, a lot more to consider than i originally thought. I've narrowed down my choices and i just need a second opinion on a few models. I'l be going for the dual setup again.…
Sorry to bring this thread back, but there was a post in a thread on the 3dcoat forums that I thought was very thoughtful, and would certainly refresh our views on specular: http://www.3d-coat.com/forum/index.php?showtopic=3561&view=findpost&p=30378 The bold bits are quoted from someone who was much less knowledgeable on…
Can not wait to get my hands on Unreal 4. And at a guess I would say the Killzone characters look like they are around 35K [ame=" https://www.youtube.com/watch?v=Nn7sj4gmfjY"]Playstation 4: Meeting 2013 Killzone 4 Gameplay Trailer PS4 [HD] - YouTube[/ame]