Hi guys, PIaying with mikktspace workflow for unreal engine. I have seam on each uv split and cannot understand why. I followed many official tutorials, all are saying 1 smth grp but i definitly can't get a synced workflow. I would really appreciate a bit of help and advices about it :) :) Many thanks Workflow * From Maya…
Hi everybody, sorry to bother but I'm quite stuck for the rendering of my very first animation within Maya 2017 . The rendering process just take too much time : In 8 hours, it only rendered 27 frames (on 600 ) witch mean that it will take a total of 8 days to render (which is waaaaaay too long ) . My camera sampling in on…
hi I need a model of castle that you can walk around inside the walls just the exterior no interior needed but enter able room with clutter is a plus i need the model to be operable in Maya and unity engine any castle and its perimeter can do i also need it with textures and UV mapped and have at least 6 models other than…
Hi! I'm trying to make weapons in Blender and my workflow looks like this: * I draw the weapon outline in Inkscape * I import the outline in Blender and extrude it. * I make some adjustments in 3D space, and it usually looks like this: http://motionworks.net/wp-content/uploads/2017/09/Nerf20.jpg * Then i get a blocky…
Hi guys, I'm still pretty new to substance designer so please excuse my ignorance. I am going through the Getting Started tutorials which SD 5.5.1 is being used. In the video he sets up a graph at 2k resolution. While working in the graph he explains that the default resolution is 256 which is displayed on the nodes when…
It all depends on the scale of the game. If you're doing a typical 1st person game, then 1 unit can be 1 centimeter (Unreal default), or it can be 1 meter (Unity default). It's up to you which scale you use, just decide and stick with it for the duration of the game dev process. If the game is a different scale, like a…
I have a subscription on pluralsight and its really good. In some courses they also give you assignments, and they have learning paths for major programs like maya 3ds max zbrush etc. There were times things got complicated but you should be able to find answers ( this industry requires good problemsolving skills as well).…
https://www.reddit.com/comments/6mzzov It was an improvement post. The one I did back in 2010 vs a redo in 2017. I'm not a professional by any stretch of the word but heckin heck am I proud of it either way you look at It! I had come back from quitting art all together to now making a little side cash developing personal…
i'm not going to dump all of my unfinished projects here, but i could post some that i'll never finish :P. http://img383.imageshack.us/img383/7130/neverfinisheg5.jpg this was a quick fairydragon doodle :P http://img517.imageshack.us/img517/1071/neverfinishrc2.jpg this was supposed to become a mystic based on "the dark…
alright, I'll try to help, I've worked on 5 MMOs as an artist. I do have to say, you sound like you're biting off more than you can chew. I've got a good amount of experience and I'd consider a 2d platformer too complex for a first game. If you've never made a game before, I suggest making a simple block puzzle game like…