two options: 1. unique texture space for that face 2. tricky texture finagling. 1. make room for a backside. you could make an ingredients label. 2. the finagling approach would require you to make mesh compromises. if the shape of the bottle was symmetrical, you would be able to mirror the UVs in a desired fashion.…
Let's see here: 1.I don't like your logo. 2.I don't like your design. 3.I don't like your "art" Lets address these issues one by one, shall we? 1. The logo is childish and unintresting. Does it say anything at all exept: "Hey look, a cartoony snake and a scorpion..."? Not really. 2. Annoying logo switch each time your move…
Hi Akshat, Akshay here I genuinely think its looking good but yes you need to refine the use of generator in Substance basically the curvature and Dirt-Generators that you have used. Im terrible with words but let me show you an image and a few techniques I use to polish things. Hope that helps. Dont get stressed just…
[Verse 1:] In my viewport there is problem, And that problem is texture. It is very very blur, Because antialias is wrong. [Chorus 1:] Throw texture down the well (repeat line) So my viewport can be free (repeat line) We must make texture easy (repeat line) Then well have a big party (repeat line) [Verse 2:] In my…
There are nice ways to measure the basic elements of the head. for Example: - assume a head is 2 generic Units high, the eyes should be 1 from upper limit and from the chin. Lower 1 Head you can split to 3 (that's why the head is 2 high, because 0,5 would be hard to split by 3). You end up with a pretty equal spread of the…
Uhm, this might disappoint you but I don't have many steps at all. 1. Select obj1 2. Press M, apply material 3. Select obj2 4. Press M, apply same material Oh, I guess there are some steps to actually make it a texture material. To add a texture to the material just.. uhm: 1. Open up Shader Tree 2. Find the material group…
Hello, it's a really great model, i wanted to ask you some questions, because i'm really interested in cinematics and movies more than video games, although i love video games and modding. The questions are: What's the difference between a game model and a cinematic model? What are the steps to make a cinematic model? I…