This is inspired by the show The Office, specifically the scene where the company Sabre develops a tablet/phone called the Pyramid. I wanted to take the same concept and imagine if Sabre had gone on to develop the iPhone 13. Wireframes were selectively scaled to highlight some of the smaller areas.
Can I be 'that guy' and ask for the wireframe? I'm also curios as to why one would have a separate texture set for the eyes, since they're so small in comparison to everything else.
To get displacement working you need to connect the dispmap into the disp input of the shading node. https://docs.arnoldrenderer.com/display/A5AFMUG/Displacement could you post some maya wireframe shots?
Yes, could you post a few more images (all at the same camera angle): Low poly with wireframe enabled Low poly with cage display visible High poly Thanks
I'm thinking exactly what Butthair said. Any change of seeing a wireframe? I have a question... Are there faces on the top and bottom of this mesh? If yes, then you could probably delete those.
The first thing that comes straight to mind for me is, where the breakdowns at? Displaying wireframes, texture sheets, stats etc will help display your work better than just beauty shots!
Could you show some wireframes? The polycount seems very high for what I see in the image. I agree with what everyone else has said about the texturing and lighting.
I was just thinking about the tattoo when I read it heh. Looks great in my opinion! What I really would like to see though, is the wireframe :) post plx!
Okay, I went in 3ds max and pushed the barrel out some more, got rid of the bloom, and changed the lighting and texture around some. I also rendered out a wireframe.