[ame=" https://www.youtube.com/watch?v=AbTgr95Z8nk&hd=1&t=2m49s"]Autodesk Maya 2013: Workflow improvements - YouTube[/ame] the responsiveness should make a lot of people who loathe hypershade performance happy.( But when so much material work is iterated outside of Maya anyway? when days of tight engine intergration are…
Okay, sorry for the delayed response on this one-I was messing around with that Xoliul Shader install. So what I did was set up a simple three-point light system. Main light bright, back-light very bright, fill not so bright and a slight yellow color to it. I chose to make the main light slightly blue. I rendered it in…
*I should have mentioned im currently looking for a job, for when I leave uni in May* Thanks for the feedback everyone, ive made a few changes from your suggestions. Site: Ive changed my main header, so my name and specialty stands out more, ive also added a little more info on the main images Star Wars: Ive boosted the…
I suggest learning about xnormal and how the different between object space and tangent space is, which also leads me to another great tool and place the learn about that kind of stuff. https://www.youtube.com/watch?v=m-6Yu-nTbUU, so check out Handplane, which is now Freeware, I haven't used it much but it should be…
Have had hardly anytime to work on this - been busy working on a mod that had a deadline coming up, and working my crappy day job. So, I've fixed up the mesh a little bit, as was advised on here, and added some more detail. I started painting the roof and front door as well. I did a little of the blue beams but I need to…
Same issue is apparent in Corona. If I unify the normals on the part in question, I get somewhat of the same issue in the viewport render. See image below. www.leatherneck-sim.com/Issue_01.jpg Here is a more illustrative view of the issue in the RTT window: www.leatherneck-sim.com/issue_02.jpg This leads me to believe it…
Maybe English is your second language but calling people Hipsters and Dinosaurs is pretty insulting. I'm guessing you were a toddler then? Everyone who remembers those times knows you had to quit out to DOS to do any intensive work like 3D Studio or games. Information being scarce back then, I had no idea about 3D Studio…
Hi there - simply try this : I used hard edges for presentation purposes but I would recommend you to to smooth everything. There are more to this than meets the eye but for now let's stick to simple things :) ) You also need to understand the way the rays are actually being cast during the baking process as this can…
It really depends on a lot of factors. Substances are small, footprint wise. Even if you embed a bunch of bitmaps in it, the compression will make it most likely smaller than a regular asset. Then the substance can be generated at different times: install, loading or run-time. The only performance hit you may get would be…
Rendering an interior with a physical renderer(especially unbiased) that has a very weak light source is always going to be a challenge. It will depend on how big the room is and how many light sources there are. The renderer is pure brute-forcing the rays and it could take an eternity to clean up the noise. Material…