Calling all Character Artists across the globe, I came across this live talk and thought I would share the love. Del Walker is giving a live talk on Tuesday 26 November, 17:00 - 18:00 GMT. Del is a seasoned Principal Character Artist with 14 years in the games industry, known for his work on The Last of Us Part II…
Hello again to the PolyCount community!!! I just wanted to present you with the 6th edition of our newsletter, the update for October, it is in the form of a newsletter which doesn't convert very well to forum posts so ill post a link to the newsletter which contains everything you may need to tickle your fancy. Some HUGE…
TGIF Reminder - Meet TP-VFX Expert, Goran Pavles at Novedge: https://goo.gl/uv3itc TODAY! TODAY! LIVE! May 5 PDT 9am - 10 am Episode 1 Tree Rigging and Simulation of Leaves Please share with your VFX circles asap/ If you still have not signed up: https://attendee.gotowebinar.com/regist…/5784391417513052418
What i believe without doing it myself, nearly ever so grainiest of salts with my post here but from what i see is: modular kit assets. (make environment life easier) preferably made by you, dependent on your goals with your designing and $ pocket depth. 1. Artstation link Fundamentals of Modular kits 2. Artstation link…
Its something vastly different if you have a short tooltip on something that gives you a brief hint what it does and having a documentation nobody is really reading anways. You would have to make super direct linking to make this work. Like right click on a node with a dropdown menu, and have the link open the doc on the…
Some of my observations that feel off: Model looks tilted forward too much. For static poses the base of the skull should be in line with where the heel is planted. Head and neck look too small for the body. Angle of clavicle looks too exaggerated (like a shoulder shrug) it should be straighter; makes the shoulder/bust…
I always wonder how do people animate hair, I am not much into animation in 3D so i have not much knowledge about the hair system, but I do know that in games they use hair cards and stuff like that but question is how does animate hair which is so high poly like in films. Do they rig them, if so how?
Not looking too bad altogether. Just a couple of points, try and edit your post so people can see what you are linking to, it's a bit of a pain having to click on a couple of different links just to see it's the same graphics card:P So: I7 920 = good 295 GTX = good card, haven't ever used those makes, personally i stick…
Been putting off making a thread for a long time, finally getting around to it. Basically this is from a little ARPG spare time project I've been working on for a little while and to help avoid burnout when I'm feeling tired of prototyping I'm going to be making art for it. This concept I had done some months ago, but was…
This is my final for my current class at Full Sail University. I was supposed to make a likeness sculpt of my choosing so I chose Dmitry Klokov, a Russian powerlifter, so that I could really try and learn my anatomy with some extreme musculature. I think I did a pretty good job, but I know that I still have a long way to…