Hello, guys! Another WIP by me! So this is my latest stuff. I was using this Far Cry 2 wallpaper as a reference when I was working on the outfit: http://www.wallpaperez.net/wallpaper/games/Far-Cry-2-1422.jpg Boots are still very WIP, same with the jeans. The tripeps isn´t final too... Hope you like it so far and I also…
I feel I have to say something about this use of the words "stealing" and "theft". It's a complete misuse of the terms. To steal something is to remove it from the owner's possession and deprive them of use of their property. This is how the law sees it and that's how it should be. What people do on the internet is…
Not really happy with the the SDK so far, many many quirks and errors also what about this logging in to use the editor ? Are we UbiSoft yet ? Another thing that really bothers me no proper Maya Exporter after all these years, same thing when i tried to Mod Far Cry back then... i mean seriously all SDKs i used so far had…
Hey guys! I was looking for somewhere to dump my sketches and studies when I came across Polycount. I'm here to learn, so if you have any constructive suggestions or questions, drop 'em on by. Let's kick it off with some Dry Bones ((WIP - linework only)) -
First of all, there was no need to open a new thread for this, and secondly, this question simply was not solved by the concept artist. It's up to you, and you have gotten at least two suggestions on how this could look in the other thread. A third would for example be a more gradual approach with the cuts starting thin…
This was the answer for me! I had the same problem as OP and have been trying to solve this for two days. I use Blender, so I had my mirror modifier BEFORE my triangulation modifier. This means that triangulation happens after mirroring, so the mesh is not the same on both sides but the UVs are, hence the weird…
i made some overpaint. Just my feeling. Better turn his head coz from this camera view we dont see his face. and yes))))) i can not imagine that. . . so sry xD
cool...ok. What about exporting my high poly for baking in xnormal? Decimating will reduce quality? How can I export my high res with a bajillion polys if zbrush cries about it? thx again
Sword and shield on the Mery rig! I was inspired by Leona in the latest cinematic, A New Dawn, and how she bulldozed through the log in her path. Here's a first pass at blocking (framerate dropped in gif conversion *cries*):
Ok sry for the images. I will reupload them here with different hosting. I have 3d coat and zbrush and I tried to project the pattern but I still have to tweak it alot. How you would project it ?