Here is the problem : I created a mel script for exporting very lot of objects at the same time. But I need to edit each Collada file and to replace the content of some line... Problem is after exported the object I added a function for opening the exported file one more time and edit some lines after parsing of the…
Hello all, I have a quick question about render times involving polygon count and shaders. How does polygon count and shaders affect render times? From what I have researched so far, my conclusion would be that shaders are multiplicative in terms of render times as it does calculations on each polygon. What I mean is that:…
I have a issue with control over path-deformed (WSM) objects along splines in 3Ds max. I all comes down to when I can not utilize rotate and twist along the whole spline, using the pathdeform twist and rotate, but I need to twist/rotate only a specific section of the spline. Here is an current example: As you can see in…
Hello, I'm trying to setup a workflow for hard surface assets based on these steps: - hipoly & lowpoly modeling/UV in Maya 2012 - triangulate and export lowpoly and hipoly FBXs - normal map (object space) bake in XNormal - triangulate and export H3D mesh for Handplane - object space to tangent space map conversion for Maya…
d1ver,its not just dirt,weathering is also wear and tear objects go tho=rough when humans are around. For instance the bottom of the newspaper boxes is an area that will have paint shipped of,scratches,smudges from shoes since it is an aobject that humans will use on a daily basis. Maybe some will accidently kick it,bump…
Just going to use myself as an example here the linked animation, that entire design is a bunch of objects. Now i haven't worked on any titles in a while but even when i did on the NDS systems way back when (and a test i did on a Q3Rally mod) they had objects kind of smashed together too (loose wheels), like loose arms…
With tiling textures, you still keep your shell within the 0 to 1 space because the texture tiles. There's no need to go outside, it'll just be the same texture. Tiling just means repeating in a direction. Tiling textures repeat in U and V directions. Trim textures usually repeat in one direction, either U or V or Harry…
Hi everyone, Its my first time here and I would like to simply introduce myself by showing you the latest project I have done at school this 4th semester. [ame= http://www.youtube.com/watch?v=xRHXjpS7HD4]Watch Beach Here[/ame] The goal of the project was mainly to have a nice scenographic composition using only a handfull…
There isn't really any hard rule. I would say if you have an object that only occasionally appears with other objects leave it on its own, the exception for me might be if it is a weird UV shape that wastes space you could throw a few other things onto there. You also have to take into consideration that some engines might…
Day 1 Challenge: Choose a plant and make a "finalized" prop. Time: 90 min So day 1 I decided I would do something relatively simple. I chose a seemingly simple object and decided to see how far I could get the object to a final state. I gave myself 90 mmin and did no research ahead of time as to what type of plant or pot I…