Love the take on a ghost buster ( blue collar pest control ) type of character as being kinda creepy pasta ghoulish as well. I always associated swirly eyes with madness or hypnotic trance but I suppose the swirling energy contained in his equipment mirrors the spiral in his eyes? Selling a concept where his meat is…
Seems like something to look at is your attitude towards yourself and your work. Everything from your signature to comments like 'contributing something worthwhile' and 'something worthy of the crazy awesome art here' say that you don't value the time you've spent getting to this point, or your own potential or whatever.…
Didn't have any time to do any digging for a good quote, so I'll just take one off the top of my head. Depending on your tastes, pretty easy. "Any trouble, boy?" "No, old man. Thought I was having trouble with my adding. It's all right now."
Is anyone working on some models right now? Low poly or High poly don't really mind. Im a student looking for some more knowledge please let me know if you are willing to let me watch on join.me or team viewer?
http://www.q2teamtr.com/index.php?option=com_content&task=view&id=26&Itemid=37 He mentions our Tastyspleen tournament in his interview LOL I guess he forgot his buddy Purri won a ton of money at the last Quakecon playing Q2 anyway, yes I am trapped in the past
At four this morning I awoke while my brain was in the midst of reassessing my life. Nothing unusual about that. It used to be, when I was a cub, that assessments would happen every few years and be cursorily dismissed. Aging acts to bring on assessments more often, at first when a life crisis breaks in on the fantasy -…
[ QUOTE ] Gordon Freeman's lines are pretty profound if I may say so myself. [/ QUOTE ] For a guy that never says anything, he speaks volumes... Half-Life has great interactive story but dialog with NPC's is always your standard, "ouch! quit it" "pick that up" or long explanations that ended with "no time! Here take this…
TLDR: Your stuff is too clean and lacks a soul. Ideally you want to create art (for games anyway) that doesn't look like it's a render from a corporate catalog. Example: Your problem isn't so much the models, but the materials/lighitng/composition of your scenes. Most models for games and environments (yes those that…