[ame] https://www.youtube.com/watch?v=2MIuI9kFb8o[/ame] I'm currently creating a lot of cycles and in-game anims at work so I've decided to put my dwarf runs and walks aside for a little while. Loving the feedback you guys are giving me and I agree with the points about the beard so that is noted for a later date! So, i…
No terrain is not BSP or even remotely related to terrain so you should be good to use it. As for making a "Eye Candy" level don't go to crazy on the triangles and the materials. Just some food for though...The more practice you get making something that is awesome 'Eye Candy' and runs at an decent frame rate the better…
Added the duplicated meshes like the straps and buckles. Also darkened the textures of the fur abit. I'm calling the textures done for now. At the moment with everything he stands exactly at 63,000 tris. I will probably make a weapon for him and pose him at a later date, i'm not the best at taking screenshots, but heres…
so much text here, didn`t read 5% :D But is it possible that you are trying to use the process I described here? http://polycount.com/discussion/comment/2363637/#Comment_2363637 If so, I might be able to help. Process is not up to date, I adjusted it a bit, but the basic idea is the same. Currently using it for this…
Well it's official, 4gb GTX970 runs my scene fine, I can even turn on the double rendering resolution (not sure why I would on a 1440p screen). Ye my scene is not very efficient at the moment. In fact it's pretty rediculous for a single character but it's easy to downsize at a later date. I have it planned out like this:…
Thanks again Kitteh on the suggestions, I increased the size of the holes which makes a world of difference. Still slightly unsure on the grip it was one of the hardest parts for me to get right and it still may need some tweaks. As for the grooves I pulled a loop out but then I put them back in just something about the…
Been playing this recently. I was hating the combat for a while... could barley fend for myself in situations without getting pummeled a million times. But after a while I learned to use the block more and/or stay my distance and throw stuff at them haha. It is nice later on when you get to use the guns more, and how I…
Jacksonville, FL. It's a mobile team so we all work virtual on Robyrt and future projects. Until a later date we may or may not come together. There are plans for both (staying mobile or moving into an office) and a line up of games we want to make after Robyrt, a few being prototyped on the side already. In person is the…
Id have to agree with you, the wood grain in the handle could do with some exaggeration, shouldnt be too difficult as the woodgrain is there in the texture, increasing the texture should do the trick. I also agree that the barrel is too scratched up, I think perhaps it would look better if there was less scratching in the…
Hi guys, Its been such a long time since the last update. Deadlines and broken computer happened. So I spent a month trying to catch up. Still a bit behind but hopefully getting there. Anyway, here is another WIP of my antagonist. He is pretty much done in terms of topology (time is ticking DX). But I would still…