zbrush has a section labeled "export" - in it you'll find a 'scale' setting. A zbrush model is always about 1x1 unit. But when you export it - it applies a scale to make it the size you want. If you import a mesh from another program it will set this scale factor to match the scale in the other program. So if you want the…
Something interesting was happening to my craptacular low poly meshes with equally craptacular low res textures I'm trying to tile on them. I have a very simple rock outcropping mesh, and I exported it with a planar uvw mapping tiled x amount of times. The model was brought from .x into our inhouse 3d format and displays…
Hey guy, I am working on a project that uses a voxel like style. Currently using Qubicle. Now the app exports every qube as a seperate cube, which off course makes sense for a voxel app. However exporting to .obj gives the option to remove the insides of a mesh, remove lamina faces and what not. That's nice. However it…
Ahh in that case, it gets difficult. The reason I don't think it will work is because quite mode is very specific to what triggers the error. In this case I don't think quitemode has an option for export (you're exorting right?), but the render "missingExtFilesAction:" might work, but I doubt it because its not triggered…
I imported your mesh to maya, and saw a node called morph, are you working with modo? maybe that's what causing the issue here, as far as I know modo doesn't export the normal data or something? don't catch me on that, I've read something about normals and modo's inability to export them.. but not sure what it is. you…
Maybe your exporter puts the 'hidden' triangles in a way that is completely different from what your modeling app does. Try to slap a triangulate modifier on top of your mesh before both bake-export and game-export, and see what happens. Honestly this should be a more widespread practice. Especially with stuff like Maya…
Hey everyone, these rocks look FANTASTIC, so I thought I'd try my own. I made a space rock. I managed to get a cap of it with the MRGBZGrabber, and then I exported it for a bake, but all of my polypaint data is gone! I'm pretty new to zBrush, so I don't know what happened to it. I just simply exported it from the tool…
[ QUOTE ] Eric-What is a note track? I see that phrase mentioned a few times in the threads, but I'm not sure I understand what they are. [/ QUOTE ] Look it up in the Help! It's an animation track you can add in the Dope Sheet. Note Keys contain a bit of text, and can be time-sensitive. We place them on the time frames…
Alright here is an update on the wireframe. I think I got most of the fixes in, the one thing I'm unsure about is the kiln, the topology became quite excessive, but I've been told that it's fine. Due to time constraints I must start unwrapping this and getting going on the texturing. However there is still time to add in…
Max 2k9 integrated the GuruWare exporter, which was previously available for earlier max versions. It was largely broken as you are well aware (hadn't been updated since 2k1 I think? Going forward, it may be worth just ignoring pre-2k9 or Guruware-less obj's? Or maybe if someone tries to load a Max obj, direct them to the…