I have started learning on blender, and have used the Jonathan Williamson Tutorials to hammer out a basic mesh. My end goal is a faceless male basic model that I can rig, or more favorably attach a pre-made rig to. The rendering and coloration is going to be basic colors, with no real facial features modeled in. Just a…
Hello. I want to introduce you the "Old Fund" location, which is based on the principles of material layering in Unity. On this work we wanted to check how convenient it is to work with a material layering shader from the Allegorithmic, and the result was impressive. Due to these technologies, the work has turned out to be…
Destructive. But being cad some things are still editable, like boolean a hole in something, you can move the hole around afterwards just fine. I haven't done extensive testing but the vnormals out seem fine at a glance. Personally I really enjoy plasticity, though it's technically less powerful than say Fusion 360. You…
Hey Jon, That is some fantastic feedback, thank you so much for taking the time to do that. Your entire post made me really want to go back in and define the lighting a lot more and really give it that creepy ambience to work from. I've now made it a night scene, and I'm experimenting with flickering street lights…
Hi there! ImI glad you liked the exercises xD About the last pendulum clip : the 360 rotation does feel a bit slower to me too but i kept it that way to avoid another thing xD i was just feeling lazy. But about the change in weight/gravi thing, ill need to check other's animations out i guess? Because im not sure if i…
Awesome feedback. Was a nice surprise when I read that this morning. So thanks very much everyone :) cryrid Correct, its a helmet I should have said. Zipfinator I should have mentioned that this guy is for my folio and although I have no platform in mind I planned on him being the main character on a casual platform game…
Well it's been a long time since I updated. Lots of reasons I suppose, but I won't get into it here. I took a break from art for a couple months but I'm back into it and feeling refreshed! Here are a few Rubens studies from the past few days. I'm trying to make a new habit of painting daily, and even considering a 365 day…
I think you're getting it. To me it looks like the biggest hurdle you're running into is how the snow would logically pile up and blow around? But to get there, you might need to lay down a more detailed foundation for the rocks. Trying to visualize the larger shapes as well as the pits and peaks and how the snow would…
Well the game has a dynamic day and night system. Which means I have a dominant directional light that turns 360 degrees every 24 minutes. I don't know how that would work well with light functions. So I have a couple of ideas. My first being a shadow model. Depending on the angle of the light vector it moves and scales…
It looks great, I'll have to play it before I can chime in on the game play. The one thing that has always bugged me, is the damn bloom effect. Alittle bloom goes a long, LONG way. In the most recent screen shots/movies they seem to have gotten it under control. For the gameplay I hope they keep the 2k feel. I liked moving…