finally got round to finishing this thing, sorry for the lack of update. Here's the finished sculpt. The Retop. And here's what it looks like in UDK. Feedback on all aspects of the project would be much appreciated - and if its so bad that you think it needs to be killed with a thousand bullets, then here are the UDK map,…
Hey, just saw something in the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=239081387&searchtext= Apparently someone stole one of your concepts. Not sure if you gave it, but just to warn you.
Just finished the post-apocalyptic furniture I did a while back. Tris: 2364 These images are presented with a 4K diffuse/specular/gloss/normal map. Tools used; ZBrush, Maya, Xnormal, Photoshop, dDo & Marmoset 2.
The best FREE source that I know of would be here. http://www.metmuseum.org/art/collection/search#!/search?q=armor&sortBy=Relevance&sortOrder=asc&offset=0&perPage=20&pageSize=0 But you have to deal with the awkward navigation and images don't always load. And not every thing is in the same sections. Using their categories…
I really like the overall anatomical foundation you're having on her. But, some more or less minor crits: - The tibialis anterior muscle on her shin doesn't cover the tibia medially that much. Here are some examples I cropped from photos. Overpainted one with info, desaturated and adjusted brightness and contrast to pop…
Awesome Tim, love it, absolutely love it! About the sand, I think you need to work some sharper peaks into it or some drifting around some of the objects? http://dl.dropbox.com/u/2336353/Sand-Dunes-Soft.jpg http://dl.dropbox.com/u/2336353/beach-footprint.jpg Maybe add a wind swept pattern?…
i know its probably too late.. but also when making hands with zspheres you should try this method.. it works really good, topology wise http://www.zbrushcentral.com/zbc/showthread.php?t=23136&highlight=hands+zsphere
I'm totally neglecting this Sketchbook, just when I was off to such a good start. So here's some more stuff then: 18th of July (or somewhere in that neighbourhood): entry for GameArtisans' Explosive Personalities mini comp. I tried to make an homage to Dr. Strangelove, but there's very little sculpting for a sculpting…