hi there its a good start but i would get rid of the black at the bottom blade and maybe lighten up the dark grey of the blade it self and also some slight color on the blade would do good too. here is a example how u could do it http://3docean.net/item/simple-short-sword-03/223347 cheers
So, I'm condensing all the info on the issues I have in this thread. I did more tests and documented the artifacts/errors that were occuring, hopefully somebody can help me get to the bottom of this. OBJ export settings FBX export settings Newest tests done in Maya 2012, files can be found HERE. The only bakes working…
I think it's just a logic approach, and I recommended a fix back on the WIP post about this tool: http://www.polycount.com/forum/showpost.php?p=2255769&postcount=11 You can attempt to connect first, and if that fails then bridge. But ultimately your right. I'd probably have more than a quad when I start modeling. Usually a…
grats, bro http://www.destructoid.com/low-poly-mass-effect-cg-models-are-massively-adorable-221442.phtml EDIT: welcome to the club! http://www.gameinformer.com/b/news/archive/2012/02/09/we-would-totally-play-this-cute-mass-effect.aspx
Either do as throttlekitty suggests and create a group, or you can change your Rotate Tool settings to have similar effect: https://www.dropbox.com/s/vv0sbe8c0nrzd3t/2017-08-22_22-08-50.mp4?dl=0 You can edit your pivot during this too.
You'll never regret owning a Wacom. You always pay more, but the build quality and driver support more than justify the price. I've been using Wacom tablets since about 1998 with the ArtZ II 6x8. That tablet lasted me for about 7 or 8 years. I finally retired due to the fact that new PCs stopped shipping with serial ports.…
Wake: That would be brilliant! Yes please! I will post a production timeline and even pathway and a project brief and art style/narrative, which I wrote to speak to the look and feel of the character I am building. No its not an art class at all unfortunately, I am actually studying multimedia and majoring in 3D, and…
There are a few scripts at work here. for Maya https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4 for MAX, the author is trying to make his script compatible with the Maya one.…